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12 hoursrefactor(codegen): Use gpu_init helper in seq_compiler.pyskal
12 hoursfix(build): Resolve Windows cross-compilation failuresskal
14 hoursrefactor(3d): SceneLoader to namespaceskal
14 hoursfeat: Rename GPU stub and headless files and update referencesskal
14 hoursstyle: replace C++ casts with C-style castsskal
14 hoursrefactor: centralize platform-specific code in gpu.hskal
14 hoursfeat: add time-based effect activation with auto-passthroughskal
15 hoursfix: seq_compiler includes effects/shaders.hskal
15 hoursstyle: Apply clang-formatskal
15 hoursdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
15 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
15 hoursdocs: streamline timeline editor documentationskal
15 hoursdocs: update timeline editor documentation for v2 formatskal
15 hoursfeat: add Sequence V2 format support to timeline editorskal
15 hoursfix: use low-latency profile for regular Core Audio callbacksskal
23 hoursfix: correct Heptagon effect rendering and SDF implementationskal
23 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
24 hourstest: enhance GaussianBlur parameters and test timelineskal
24 hoursfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
24 hoursfix: add sequence index to generated class namesskal
25 hoursrefactor: remove WIN32 platform checks from seq_compiler.pyskal
25 hoursrefactor: remove C++ seq_compiler and Gantt chart referencesskal
25 hoursrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
25 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
25 hoursadd back obj filesskal
29 hoursrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
30 hoursdocs: streamline and consolidate markdown documentationskal
30 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
30 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
31 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
31 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
31 hoursfix: add missing SHADER_FLASH asset to main workspaceskal
31 hoursfeat: Add FlashEffect for audio/visual sync testingskal
32 hoursrefactor: remove empty audio_update() functionskal
32 hoursfeat: Update check_all.sh to include headless and coverage buildsskal
32 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
32 hoursfix(headless): add early returns to all effect constructorsskal
32 hoursfix(headless): add nullptr checks for GPU resource creationskal
32 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
32 hoursfix(build): add missing headers and enum casts for strict compilationskal
32 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
33 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
34 hoursdocs(TODO): add test infrastructure maintenance sectionskal
34 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
34 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
34 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
35 hoursdocs(sequence): update and compact v2 documentationskal
35 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
37 hoursfeat(sequence): integrate v2 timeline with main loopskal
37 hourstest(audio): remove brittle SilentBackendTestskal