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Vide-coded 64k demo system
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2026-03-08
feat: WGSL asset load-from-disk in dev mode
skal
2026-03-08
feat: Implement dual-mode asset loading and update documentation
skal
2026-03-07
fix(cmake): avoid spurious recompiles when only shader assets change
skal
2026-03-07
fix(cmake): normalize asset paths to fix incremental rebuild tracking
skal
2026-03-07
refactor(effects): introduce WgslEffect for shader-only post-process effects
skal
2026-03-06
feat(effects): add Scratch post-process effect with reusable scratch_lines sn...
skal
2026-03-06
test: remove obsolete test_sequence.cc
skal
2026-03-05
fix(audio): correct OLA synthesis and extract shared ola_encode/ola_decode
skal
2026-03-05
feat(spectool): add --wav decode, IMDCT, and roundtrip test
skal
2026-03-03
fix(build): add spectool to DEMO_BUILD_TOOLS cmake target
skal
2026-03-01
feat(audio): add experimental MP3 on-demand range decoder
skal
2026-02-28
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
skal
2026-02-28
refactor(gpu): move RenderPipelineBuilder impl to pipeline_builder.cc
skal
2026-02-28
refactor(gpu): move SamplerCache impl to .cc, expose single entry point
skal
2026-02-28
remove vestigial demo_effects.cc
skal
2026-02-20
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
skal
2026-02-17
fix(build): Resolve clean build failure from generated timeline header
skal
2026-02-17
fix(build): Resolve Windows cross-compilation failures
skal
2026-02-17
feat: Rename GPU stub and headless files and update references
skal
2026-02-17
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
skal
2026-02-16
fix: make test_demo use workspace files, remove obsolete tools/test_demo.*
skal
2026-02-16
refactor: remove C++ seq_compiler and Gantt chart references
skal
2026-02-16
feat: Add PeakMeterEffect v2 for test_demo audio visualization
skal
2026-02-16
feat: Add FlashEffect for audio/visual sync testing
skal
2026-02-16
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
2026-02-16
feat(sequence): complete v2 migration with DAG-based routing
skal
2026-02-16
test(audio): remove brittle SilentBackendTest
skal
2026-02-16
feat(sequence): port hybrid_3d_effect to v2
skal
2026-02-16
feat(sequence): port rotating_cube_effect to v2
skal
2026-02-16
feat(sequence): port particles_effect to v2
skal
2026-02-16
feat(sequence): integrate v2 timeline with build system
skal
2026-02-16
feat(sequence): create v2 timeline with placeholder effects
skal
2026-02-16
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
2026-02-16
test(sequence): Disable e2e test pending shader fix
skal
2026-02-16
feat(sequence): Clean up compiler and add test accessor
skal
2026-02-16
feat(sequence): Phase 3 - Port 3 effects to v2
skal
2026-02-16
feat(sequence): Phase 1 - Sequence v2 foundation
skal
2026-02-15
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
2026-02-15
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
2026-02-15
fix(cmake): add asset generation dependencies to library targets
skal
2026-02-15
refactor(build): granular asset tracking and CMake deduplication
skal
2026-02-14
feat(gpu): add SDF camera infrastructure and effect base class
skal
2026-02-14
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
2026-02-14
feat: Move test_platform.cc to util subdirectory
skal
2026-02-14
Refactor: extract setup_standard_textures helper
skal
2026-02-14
Refactor: factorize WGPU init code for 3D tests
skal
2026-02-14
Factor common test patterns into reusable utilities
skal
2026-02-14
Remove non-functional Gantt test scripts
skal
2026-02-13
Refactor: Reorganize workspaces and remove assets/ directory
skal
2026-02-13
Refactor: Move application entry points to src/app/
skal
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