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authorskal <pascal.massimino@gmail.com>2026-02-16 08:47:11 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 08:47:11 +0100
commitf4f65e006557c1f4a6b33a903e96b65fd983dee6 (patch)
tree93ee230abf9f5f0c4e35ba265ec3a89ef02ff010 /cmake
parent77c3389fdadc1f3d595dcc9f1a8d34be4255806f (diff)
feat(sequence): Clean up compiler and add test accessor
- Remove debug output from seq_compiler_v2.py - Add get_effect_dag() accessor for testing - Add e2e test skeleton (shader compatibility pending) handoff(Claude): v2 foundation complete, 3 phases done
Diffstat (limited to 'cmake')
-rw-r--r--cmake/DemoTests.cmake9
1 files changed, 9 insertions, 0 deletions
diff --git a/cmake/DemoTests.cmake b/cmake/DemoTests.cmake
index 3e54ea2..2f7cdd1 100644
--- a/cmake/DemoTests.cmake
+++ b/cmake/DemoTests.cmake
@@ -243,6 +243,15 @@ add_demo_test(test_sequence_v2 SequenceV2Test gpu
target_link_libraries(test_sequence_v2 PRIVATE 3d gpu audio procedural util ${DEMO_LIBS})
demo_add_asset_deps(test_sequence_v2 shaders)
+# Sequence v2 End-to-End Test
+add_demo_test(test_sequence_v2_e2e SequenceV2E2ETest gpu
+ src/tests/gpu/test_sequence_v2_e2e.cc
+ src/tests/common/webgpu_test_fixture.cc
+ ${PLATFORM_SOURCES}
+ ${GEN_DEMO_CC})
+target_link_libraries(test_sequence_v2_e2e PRIVATE 3d gpu audio procedural util ${DEMO_LIBS})
+demo_add_asset_deps(test_sequence_v2_e2e shaders)
+
# Subsystem test targets
add_custom_target(run_audio_tests
COMMAND ${CMAKE_CTEST_COMMAND} -L audio --output-on-failure