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authorskal <pascal.massimino@gmail.com>2026-02-16 10:05:18 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 10:05:18 +0100
commit6daee26bf30e5f0da19ce01ad69c49da8fa11b1a (patch)
treeb7977e4c099d67bf9e8627c3b1de1a819f3bb1bc /cmake
parent2e33a435d6f1efee5a6c88cbfc99b97241fe2ad3 (diff)
feat(sequence): port hybrid_3d_effect to v2
- Add Hybrid3DEffectV2 with Renderer3D integration - Simplified scene (1 center cube + 8 surrounding objects) - Use NodeRegistry for depth buffer - Update timeline_v2.seq hybrid_heptagon sequence (simplified chain) - All 36 tests passing Phase 4 complete: - 3 complex effects ported (particles, rotating_cube, hybrid_3d) - 4 working v2 effects total (+ passthrough, gaussian_blur, heptagon, placeholder) - 7 simple effects as inline functions (postprocess_inline.wgsl) - V2 timeline integrated with build system - All sequences functional with v2 effects handoff(Claude): Phase 4 effect ports complete
Diffstat (limited to 'cmake')
-rw-r--r--cmake/DemoSourceLists.cmake1
1 files changed, 1 insertions, 0 deletions
diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake
index 1b8ad28..6b56206 100644
--- a/cmake/DemoSourceLists.cmake
+++ b/cmake/DemoSourceLists.cmake
@@ -37,6 +37,7 @@ set(COMMON_GPU_EFFECTS
src/effects/heptagon_effect_v2.cc
src/effects/particles_effect_v2.cc
src/effects/rotating_cube_effect_v2.cc
+ src/effects/hybrid3_d_effect_v2.cc
src/effects/heptagon_effect.cc
src/effects/particles_effect.cc
src/effects/passthrough_effect.cc