diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-14 19:05:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-14 19:05:34 +0100 |
| commit | b8d4a815453acac752c6fb3c56d047e39a76fd05 (patch) | |
| tree | e8b49ac34aed2b5cfbdbdc4a4c99903fbd709cef /cmake | |
| parent | 57aeae226617dbce364716f2d4e7c4aaa6271c1d (diff) | |
feat(gpu): add SDF camera infrastructure and effect base class
Add unified camera system for SDF raymarching effects:
- CameraParams struct (80 bytes): inv_view matrix + FOV/near/far/aspect
- SDFEffect base class: manages camera uniform, provides update_camera() helpers
- camera_common.wgsl: getCameraRay(), position/forward/up/right extractors
- SDFTestEffect: working example with orbiting camera + animated sphere
Refactor effect headers:
- Extract class definitions from demo_effects.h to individual .h files
- Update includes in .cc files to use specific headers
- Cleaner compilation dependencies, faster incremental builds
Documentation:
- Add SDF_EFFECT_GUIDE.md with complete workflow
- Update ARCHITECTURE.md, UNIFORM_BUFFER_GUIDELINES.md
- Update EFFECT_WORKFLOW.md, CONTRIBUTING.md
Tests: 34/34 passing, SDFTestEffect validated
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'cmake')
| -rw-r--r-- | cmake/DemoSourceLists.cmake | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake index a54eb4b..d4cdd21 100644 --- a/cmake/DemoSourceLists.cmake +++ b/cmake/DemoSourceLists.cmake @@ -29,11 +29,11 @@ set(UTIL_SOURCES src/util/asset_manager.cc src/util/file_watcher.cc) # GPU sources (conditional: HEADLESS / STRIP_EXTERNAL / NORMAL) demo_set_conditional_sources(GPU_SOURCES # Headless mode: Functional stubs (timeline/audio work) - "src/gpu/headless_gpu.cc;src/gpu/demo_effects.cc;src/gpu/effect.cc;src/effects/heptagon_effect.cc;src/effects/particles_effect.cc;src/effects/passthrough_effect.cc;src/effects/moving_ellipse_effect.cc;src/effects/particle_spray_effect.cc;src/effects/gaussian_blur_effect.cc;src/effects/solarize_effect.cc;src/effects/scene1_effect.cc;src/effects/chroma_aberration_effect.cc;src/effects/vignette_effect.cc;src/effects/cnn_effect.cc;src/effects/cnn_v2_effect.cc;src/gpu/post_process_helper.cc;src/gpu/shaders.cc;src/effects/hybrid_3d_effect.cc;src/effects/flash_cube_effect.cc;src/effects/theme_modulation_effect.cc;src/effects/fade_effect.cc;src/effects/flash_effect.cc;src/gpu/shader_composer.cc;src/effects/circle_mask_effect.cc;src/effects/rotating_cube_effect.cc;src/gpu/texture_manager.cc;src/gpu/texture_readback.cc" + "src/gpu/headless_gpu.cc;src/gpu/demo_effects.cc;src/gpu/effect.cc;src/effects/heptagon_effect.cc;src/effects/particles_effect.cc;src/effects/passthrough_effect.cc;src/effects/moving_ellipse_effect.cc;src/effects/particle_spray_effect.cc;src/effects/gaussian_blur_effect.cc;src/effects/solarize_effect.cc;src/effects/scene1_effect.cc;src/effects/chroma_aberration_effect.cc;src/effects/vignette_effect.cc;src/effects/cnn_effect.cc;src/effects/cnn_v2_effect.cc;src/gpu/post_process_helper.cc;src/gpu/shaders.cc;src/effects/hybrid_3d_effect.cc;src/effects/flash_cube_effect.cc;src/effects/theme_modulation_effect.cc;src/effects/fade_effect.cc;src/effects/flash_effect.cc;src/gpu/shader_composer.cc;src/effects/circle_mask_effect.cc;src/effects/rotating_cube_effect.cc;src/gpu/texture_manager.cc;src/gpu/texture_readback.cc;src/effects/sdf_test_effect.cc" # Strip mode: Minimal GPU stubs only "src/gpu/stub_gpu.cc" # Normal mode: Full GPU implementation - "src/gpu/gpu.cc;src/gpu/effect.cc;src/effects/heptagon_effect.cc;src/effects/particles_effect.cc;src/effects/passthrough_effect.cc;src/effects/moving_ellipse_effect.cc;src/effects/particle_spray_effect.cc;src/effects/gaussian_blur_effect.cc;src/effects/solarize_effect.cc;src/effects/scene1_effect.cc;src/effects/chroma_aberration_effect.cc;src/effects/vignette_effect.cc;src/effects/cnn_effect.cc;src/effects/cnn_v2_effect.cc;src/gpu/post_process_helper.cc;src/gpu/shaders.cc;src/effects/hybrid_3d_effect.cc;src/effects/flash_cube_effect.cc;src/effects/theme_modulation_effect.cc;src/effects/fade_effect.cc;src/effects/flash_effect.cc;src/gpu/shader_composer.cc;src/effects/circle_mask_effect.cc;src/effects/rotating_cube_effect.cc;src/gpu/texture_manager.cc;src/gpu/texture_readback.cc" + "src/gpu/gpu.cc;src/gpu/effect.cc;src/effects/heptagon_effect.cc;src/effects/particles_effect.cc;src/effects/passthrough_effect.cc;src/effects/moving_ellipse_effect.cc;src/effects/particle_spray_effect.cc;src/effects/gaussian_blur_effect.cc;src/effects/solarize_effect.cc;src/effects/scene1_effect.cc;src/effects/chroma_aberration_effect.cc;src/effects/vignette_effect.cc;src/effects/cnn_effect.cc;src/effects/cnn_v2_effect.cc;src/gpu/post_process_helper.cc;src/gpu/shaders.cc;src/effects/hybrid_3d_effect.cc;src/effects/flash_cube_effect.cc;src/effects/theme_modulation_effect.cc;src/effects/fade_effect.cc;src/effects/flash_effect.cc;src/gpu/shader_composer.cc;src/effects/circle_mask_effect.cc;src/effects/rotating_cube_effect.cc;src/gpu/texture_manager.cc;src/gpu/texture_readback.cc;src/effects/sdf_test_effect.cc" ) # 3D sources (conditional: HEADLESS / STRIP_EXTERNAL / NORMAL) |
