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authorskal <pascal.massimino@gmail.com>2026-02-14 14:23:16 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 14:23:16 +0100
commit1de4c9f9ae7028e0ac4371759dad52858a49a21e (patch)
tree488a073344ebd9684b7455aa008a90c0470903db /cmake
parent12f83d4615a38cb0b1ed8a3eb436c4acca170479 (diff)
Refactor: extract setup_standard_textures helper
Eliminates repetitive Renderer3D texture initialization across 3 test files. Creates setup_standard_textures() helper that configures standard noise (256x256, GPU procedural) and sky (512x256, Perlin) textures. - New: src/3d/renderer_helpers.{h,cc} - Refactor: test_3d_physics, test_3d_render, test_mesh use helper - Build: Added renderer_helpers.cc to CMake 3D_SOURCES - Result: -52 lines of boilerplate across 3 files Production effects (Hybrid3DEffect, FlashCubeEffect) use asset-based textures and retain custom initialization. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'cmake')
-rw-r--r--cmake/DemoSourceLists.cmake4
1 files changed, 2 insertions, 2 deletions
diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake
index 017ecac..f1fbf4a 100644
--- a/cmake/DemoSourceLists.cmake
+++ b/cmake/DemoSourceLists.cmake
@@ -39,11 +39,11 @@ demo_set_conditional_sources(GPU_SOURCES
# 3D sources (conditional: HEADLESS / STRIP_EXTERNAL / NORMAL)
demo_set_conditional_sources(3D_SOURCES
# Headless mode: Full 3D (needed for Hybrid3DEffect)
- "src/3d/renderer.cc;src/3d/renderer_draw.cc;src/3d/renderer_pipelines.cc;src/3d/renderer_resources.cc;src/3d/visual_debug.cc;src/3d/bvh.cc;src/3d/physics.cc;src/3d/scene_loader.cc"
+ "src/3d/renderer.cc;src/3d/renderer_draw.cc;src/3d/renderer_pipelines.cc;src/3d/renderer_resources.cc;src/3d/renderer_helpers.cc;src/3d/visual_debug.cc;src/3d/bvh.cc;src/3d/physics.cc;src/3d/scene_loader.cc"
# Strip mode: Stub 3D (depends on WebGPU)
"src/3d/bvh.cc;src/3d/physics.cc;src/3d/scene_loader.cc"
# Normal mode: Full 3D implementation
- "src/3d/renderer.cc;src/3d/renderer_draw.cc;src/3d/renderer_pipelines.cc;src/3d/renderer_resources.cc;src/3d/visual_debug.cc;src/3d/bvh.cc;src/3d/physics.cc;src/3d/scene_loader.cc"
+ "src/3d/renderer.cc;src/3d/renderer_draw.cc;src/3d/renderer_pipelines.cc;src/3d/renderer_resources.cc;src/3d/renderer_helpers.cc;src/3d/visual_debug.cc;src/3d/bvh.cc;src/3d/physics.cc;src/3d/scene_loader.cc"
)
# Platform sources (conditional: HEADLESS / STRIP_EXTERNAL / NORMAL)