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| author | skal <pascal.massimino@gmail.com> | 2026-02-16 08:26:45 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 08:26:45 +0100 |
| commit | 9d1d4df877f96f1970dce2ab30cfae49d3d796e1 (patch) | |
| tree | 681298bc46a58890f2b5581c16a05a4272ef4ed3 /cmake | |
| parent | 7947a1230e526eb17ca0252f81d19c18811bd355 (diff) | |
feat(sequence): Phase 1 - Sequence v2 foundation
- Add Node system with typed buffers (u8x4_norm, f32x4, f16x8, depth24)
- Add NodeRegistry with aliasing support for ping-pong optimization
- Add SequenceV2 base class with DAG execution
- Add EffectV2 base class with multi-input/multi-output
- Add comprehensive tests (5 test cases, all passing)
- Corrected FATAL_CHECK usage (checks ERROR conditions, not success)
Phase 1 complete: Core v2 architecture functional.
Next: Phase 2 compiler (seq_compiler_v2.py)
handoff(Claude): Phase 1 foundation complete, all tests passing (35/35)
Diffstat (limited to 'cmake')
| -rw-r--r-- | cmake/DemoSourceLists.cmake | 2 | ||||
| -rw-r--r-- | cmake/DemoTests.cmake | 8 |
2 files changed, 10 insertions, 0 deletions
diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake index 2d6cf42..fd4bdcb 100644 --- a/cmake/DemoSourceLists.cmake +++ b/cmake/DemoSourceLists.cmake @@ -29,6 +29,8 @@ set(UTIL_SOURCES src/util/asset_manager.cc src/util/file_watcher.cc) # Common effect sources (shared between headless and normal modes) set(COMMON_GPU_EFFECTS src/gpu/effect.cc + src/gpu/sequence_v2.cc + src/gpu/effect_v2.cc src/effects/heptagon_effect.cc src/effects/particles_effect.cc src/effects/passthrough_effect.cc diff --git a/cmake/DemoTests.cmake b/cmake/DemoTests.cmake index b511620..3e54ea2 100644 --- a/cmake/DemoTests.cmake +++ b/cmake/DemoTests.cmake @@ -234,6 +234,14 @@ add_demo_test(test_gpu_composite GpuCompositeTest gpu target_link_libraries(test_gpu_composite PRIVATE 3d gpu audio procedural util ${DEMO_LIBS}) demo_add_asset_deps(test_gpu_composite shaders) +# Sequence v2 Test (Foundation) +add_demo_test(test_sequence_v2 SequenceV2Test gpu + src/tests/gpu/test_sequence_v2.cc + src/tests/common/webgpu_test_fixture.cc + ${PLATFORM_SOURCES} + ${GEN_DEMO_CC}) +target_link_libraries(test_sequence_v2 PRIVATE 3d gpu audio procedural util ${DEMO_LIBS}) +demo_add_asset_deps(test_sequence_v2 shaders) # Subsystem test targets add_custom_target(run_audio_tests |
