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authorskal <pascal.massimino@gmail.com>2026-02-16 08:26:45 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 08:26:45 +0100
commit9d1d4df877f96f1970dce2ab30cfae49d3d796e1 (patch)
tree681298bc46a58890f2b5581c16a05a4272ef4ed3 /cmake
parent7947a1230e526eb17ca0252f81d19c18811bd355 (diff)
feat(sequence): Phase 1 - Sequence v2 foundation
- Add Node system with typed buffers (u8x4_norm, f32x4, f16x8, depth24) - Add NodeRegistry with aliasing support for ping-pong optimization - Add SequenceV2 base class with DAG execution - Add EffectV2 base class with multi-input/multi-output - Add comprehensive tests (5 test cases, all passing) - Corrected FATAL_CHECK usage (checks ERROR conditions, not success) Phase 1 complete: Core v2 architecture functional. Next: Phase 2 compiler (seq_compiler_v2.py) handoff(Claude): Phase 1 foundation complete, all tests passing (35/35)
Diffstat (limited to 'cmake')
-rw-r--r--cmake/DemoSourceLists.cmake2
-rw-r--r--cmake/DemoTests.cmake8
2 files changed, 10 insertions, 0 deletions
diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake
index 2d6cf42..fd4bdcb 100644
--- a/cmake/DemoSourceLists.cmake
+++ b/cmake/DemoSourceLists.cmake
@@ -29,6 +29,8 @@ set(UTIL_SOURCES src/util/asset_manager.cc src/util/file_watcher.cc)
# Common effect sources (shared between headless and normal modes)
set(COMMON_GPU_EFFECTS
src/gpu/effect.cc
+ src/gpu/sequence_v2.cc
+ src/gpu/effect_v2.cc
src/effects/heptagon_effect.cc
src/effects/particles_effect.cc
src/effects/passthrough_effect.cc
diff --git a/cmake/DemoTests.cmake b/cmake/DemoTests.cmake
index b511620..3e54ea2 100644
--- a/cmake/DemoTests.cmake
+++ b/cmake/DemoTests.cmake
@@ -234,6 +234,14 @@ add_demo_test(test_gpu_composite GpuCompositeTest gpu
target_link_libraries(test_gpu_composite PRIVATE 3d gpu audio procedural util ${DEMO_LIBS})
demo_add_asset_deps(test_gpu_composite shaders)
+# Sequence v2 Test (Foundation)
+add_demo_test(test_sequence_v2 SequenceV2Test gpu
+ src/tests/gpu/test_sequence_v2.cc
+ src/tests/common/webgpu_test_fixture.cc
+ ${PLATFORM_SOURCES}
+ ${GEN_DEMO_CC})
+target_link_libraries(test_sequence_v2 PRIVATE 3d gpu audio procedural util ${DEMO_LIBS})
+demo_add_asset_deps(test_sequence_v2 shaders)
# Subsystem test targets
add_custom_target(run_audio_tests