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| author | skal <pascal.massimino@gmail.com> | 2026-02-16 08:58:46 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 08:58:46 +0100 |
| commit | 04938fc4a3335e1459e5fb23d0d091fd2a40c296 (patch) | |
| tree | 769ab31b1545e17e42e10bf5b35b5ea9d35564f3 /cmake | |
| parent | 79fc9fc1e56ef78dfb7b9732febc8c8777fac9fb (diff) | |
feat(sequence): complete phase 3 - v2 shader integration and effect ports
- Create v2-compatible WGSL shaders with UniformsSequenceParams
- Add sequence_v2_uniforms snippet for ShaderComposer
- Port 3 effects: PassthroughEffectV2, GaussianBlurEffectV2, HeptagonEffectV2
- Enable and fix end-to-end test (test_sequence_v2_e2e)
- Fix shader binding order (sampler at 0, texture at 1)
- Fix WebGPU validation (maxAnisotropy=1, explicit depthSlice)
- Add v2 shaders to main and test workspace assets
- All tests passing (36/36)
handoff(Claude): Phase 3 complete, v2 effects functional, ready for phase 4
Diffstat (limited to 'cmake')
| -rw-r--r-- | cmake/DemoTests.cmake | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/cmake/DemoTests.cmake b/cmake/DemoTests.cmake index dbb7816..2f7cdd1 100644 --- a/cmake/DemoTests.cmake +++ b/cmake/DemoTests.cmake @@ -243,14 +243,14 @@ add_demo_test(test_sequence_v2 SequenceV2Test gpu target_link_libraries(test_sequence_v2 PRIVATE 3d gpu audio procedural util ${DEMO_LIBS}) demo_add_asset_deps(test_sequence_v2 shaders) -# Sequence v2 End-to-End Test (disabled: shader compatibility pending) -# add_demo_test(test_sequence_v2_e2e SequenceV2E2ETest gpu -# src/tests/gpu/test_sequence_v2_e2e.cc -# src/tests/common/webgpu_test_fixture.cc -# ${PLATFORM_SOURCES} -# ${GEN_DEMO_CC}) -# target_link_libraries(test_sequence_v2_e2e PRIVATE 3d gpu audio procedural util ${DEMO_LIBS}) -# demo_add_asset_deps(test_sequence_v2_e2e shaders) +# Sequence v2 End-to-End Test +add_demo_test(test_sequence_v2_e2e SequenceV2E2ETest gpu + src/tests/gpu/test_sequence_v2_e2e.cc + src/tests/common/webgpu_test_fixture.cc + ${PLATFORM_SOURCES} + ${GEN_DEMO_CC}) +target_link_libraries(test_sequence_v2_e2e PRIVATE 3d gpu audio procedural util ${DEMO_LIBS}) +demo_add_asset_deps(test_sequence_v2_e2e shaders) # Subsystem test targets add_custom_target(run_audio_tests |
