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authorskal <pascal.massimino@gmail.com>2026-02-16 08:58:46 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 08:58:46 +0100
commit04938fc4a3335e1459e5fb23d0d091fd2a40c296 (patch)
tree769ab31b1545e17e42e10bf5b35b5ea9d35564f3 /cmake
parent79fc9fc1e56ef78dfb7b9732febc8c8777fac9fb (diff)
feat(sequence): complete phase 3 - v2 shader integration and effect ports
- Create v2-compatible WGSL shaders with UniformsSequenceParams - Add sequence_v2_uniforms snippet for ShaderComposer - Port 3 effects: PassthroughEffectV2, GaussianBlurEffectV2, HeptagonEffectV2 - Enable and fix end-to-end test (test_sequence_v2_e2e) - Fix shader binding order (sampler at 0, texture at 1) - Fix WebGPU validation (maxAnisotropy=1, explicit depthSlice) - Add v2 shaders to main and test workspace assets - All tests passing (36/36) handoff(Claude): Phase 3 complete, v2 effects functional, ready for phase 4
Diffstat (limited to 'cmake')
-rw-r--r--cmake/DemoTests.cmake16
1 files changed, 8 insertions, 8 deletions
diff --git a/cmake/DemoTests.cmake b/cmake/DemoTests.cmake
index dbb7816..2f7cdd1 100644
--- a/cmake/DemoTests.cmake
+++ b/cmake/DemoTests.cmake
@@ -243,14 +243,14 @@ add_demo_test(test_sequence_v2 SequenceV2Test gpu
target_link_libraries(test_sequence_v2 PRIVATE 3d gpu audio procedural util ${DEMO_LIBS})
demo_add_asset_deps(test_sequence_v2 shaders)
-# Sequence v2 End-to-End Test (disabled: shader compatibility pending)
-# add_demo_test(test_sequence_v2_e2e SequenceV2E2ETest gpu
-# src/tests/gpu/test_sequence_v2_e2e.cc
-# src/tests/common/webgpu_test_fixture.cc
-# ${PLATFORM_SOURCES}
-# ${GEN_DEMO_CC})
-# target_link_libraries(test_sequence_v2_e2e PRIVATE 3d gpu audio procedural util ${DEMO_LIBS})
-# demo_add_asset_deps(test_sequence_v2_e2e shaders)
+# Sequence v2 End-to-End Test
+add_demo_test(test_sequence_v2_e2e SequenceV2E2ETest gpu
+ src/tests/gpu/test_sequence_v2_e2e.cc
+ src/tests/common/webgpu_test_fixture.cc
+ ${PLATFORM_SOURCES}
+ ${GEN_DEMO_CC})
+target_link_libraries(test_sequence_v2_e2e PRIVATE 3d gpu audio procedural util ${DEMO_LIBS})
+demo_add_asset_deps(test_sequence_v2_e2e shaders)
# Subsystem test targets
add_custom_target(run_audio_tests