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Vide-coded 64k demo system
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2026-03-03
test(assets): add MP3 asset type test (TEST_MP3/ASSET_TEST_MP3)
skal
2026-03-03
feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...
skal
2026-02-28
refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...
skal
2026-02-28
refactor: move common/shaders/ to src/shaders/
skal
2026-02-28
fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...
skal
2026-02-21
split raymarching.wgsl in two: with id, or without id.
skal
2026-02-16
fix: port Hybrid3D effect to sequence v2 architecture
skal
2026-02-16
feat: Add FlashEffect for audio/visual sync testing
skal
2026-02-16
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
2026-02-16
feat(sequence): add inline post-process functions for v2
skal
2026-02-16
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
2026-02-14
refactor(wgsl): consolidate SDF shapes into single common file
skal
2026-02-14
refactor(wgsl): modularize common shader functions
skal
2026-02-13
Add shader snippet test assets to fix test_shader_composer
skal
2026-02-13
Add test asset support with STRIP_ALL guards
skal
2026-02-13
Remediation: Implement shared common/shaders/ directory
skal
2026-02-13
Refactor: Reorganize workspaces and remove assets/ directory
skal
2026-02-13
Refactor: Move application entry points to src/app/
skal
2026-02-09
feat: Add workspace header comments to config files
skal
2026-02-09
feat: Implement workspace system (Task #77)
skal