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authorskal <pascal.massimino@gmail.com>2026-02-16 16:16:13 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 16:16:13 +0100
commita3583f4c704bb14e02f49cade6996e215d0ee6b4 (patch)
tree340258c6791ac56ce54bc144befe83af4b0c5fea /workspaces/test/assets.txt
parent6ac4fa8fb8c045232575036f4a140b9a0ec1995a (diff)
feat: Add FlashEffect for audio/visual sync testing
- FlashEffect: Beat-synchronized white flash using ShaderComposer - Loads shader from assets (flash.wgsl) with sequence_uniforms include - Uses pow(1.0 - beat_phase, 4.0) for sharp flash at beat start - Updated test_demo.seq to use FlashEffect (was HeptagonEffect) - Added FlashEffect to test suite (test_demo_effects.cc) - Made cnn_test conditional on main workspace (fixes build error) - Flash intensity: 1.0 at beat start, fades to 0.0 by beat end Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/test/assets.txt')
-rw-r--r--workspaces/test/assets.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/workspaces/test/assets.txt b/workspaces/test/assets.txt
index 0f065d3..68d0ab3 100644
--- a/workspaces/test/assets.txt
+++ b/workspaces/test/assets.txt
@@ -74,6 +74,7 @@ SHADER_POSTPROCESS_INLINE, NONE, ../../common/shaders/postprocess_inline.wgsl, "
SHADER_PASSTHROUGH_V2, NONE, ../../common/shaders/passthrough.wgsl, "Passthrough Shader"
SHADER_GAUSSIAN_BLUR_V2, NONE, ../../common/shaders/gaussian_blur.wgsl, "Gaussian Blur Shader"
SHADER_HEPTAGON_V2, NONE, ../../common/shaders/heptagon.wgsl, "Heptagon Shader"
+SHADER_FLASH, NONE, shaders/flash.wgsl, "Flash Shader"
# --- Test Assets (for test_assets.cc) ---
TEST_ASSET_1, NONE, test_assets/test_asset_1.txt, "Test static asset"