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authorskal <pascal.massimino@gmail.com>2026-02-28 11:50:13 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 11:50:13 +0100
commitb9c2a0394343ff3586880d118b7d549b3e748cad (patch)
treebfc437f805c6b7344951107df8c7cd69a7ec421f /workspaces/test/assets.txt
parent21d8a0b86ceda19812e9869a72e49c56c90ae3da (diff)
refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/effects/
Move 13 effect-specific shaders from workspaces/main/shaders/ to src/effects/ so each effect's .h, .cc, and .wgsl are together. Update assets.txt paths in both main and test workspaces. Update EFFECT_WORKFLOW.md to reflect new location. Shared/reusable snippets remain in src/shaders/. handoff(Gemini): shaders moved; src/effects/ now has .h, .cc, and .wgsl per effect. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/test/assets.txt')
-rw-r--r--workspaces/test/assets.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/workspaces/test/assets.txt b/workspaces/test/assets.txt
index 6184d8b..1e95084 100644
--- a/workspaces/test/assets.txt
+++ b/workspaces/test/assets.txt
@@ -32,15 +32,15 @@ SHADER_RAY_TRIANGLE, NONE, ../../src/shaders/ray_triangle.wgsl, "Ray-Triangle In
SHADER_SNIPPET_A, NONE, shaders/test_snippet_a.wgsl, "Test Snippet A"
SHADER_SNIPPET_B, NONE, shaders/test_snippet_b.wgsl, "Test Snippet B"
SHADER_MAIN, NONE, shaders/main_shader.wgsl, "Main Heptagon Shader"
-SHADER_PARTICLE_COMPUTE, NONE, shaders/particle_compute.wgsl, "Particle Compute Shader"
-SHADER_PARTICLE_RENDER, NONE, shaders/particle_render.wgsl, "Particle Render Shader"
+SHADER_PARTICLE_COMPUTE, NONE, ../../src/effects/particle_compute.wgsl, "Particle Compute Shader"
+SHADER_PARTICLE_RENDER, NONE, ../../src/effects/particle_render.wgsl, "Particle Render Shader"
SHADER_PASSTHROUGH, NONE, ../../src/shaders/passthrough.wgsl, "Passthrough Shader"
-SHADER_ELLIPSE, NONE, shaders/ellipse.wgsl, "Ellipse Shader"
-SHADER_PARTICLE_SPRAY_COMPUTE, NONE, shaders/particle_spray_compute.wgsl, "Particle Spray Compute"
-SHADER_GAUSSIAN_BLUR, NONE, shaders/gaussian_blur.wgsl, "Gaussian Blur Shader"
-SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader"
-SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader"
-SHADER_CHROMA_ABERRATION, NONE, shaders/chroma_aberration.wgsl, "Chroma Aberration Shader"
+SHADER_ELLIPSE, NONE, ../../src/effects/ellipse.wgsl, "Ellipse Shader"
+SHADER_PARTICLE_SPRAY_COMPUTE, NONE, ../../src/effects/particle_spray_compute.wgsl, "Particle Spray Compute"
+SHADER_GAUSSIAN_BLUR, NONE, ../../src/effects/gaussian_blur.wgsl, "Gaussian Blur Shader"
+SHADER_SOLARIZE, NONE, ../../src/effects/solarize.wgsl, "Solarize Shader"
+SHADER_DISTORT, NONE, ../../src/effects/distort.wgsl, "Distort Shader"
+SHADER_CHROMA_ABERRATION, NONE, ../../src/effects/chroma_aberration.wgsl, "Chroma Aberration Shader"
SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader"
SHADER_SKYBOX, NONE, ../../src/shaders/skybox.wgsl, "Skybox background shader"
SHADER_MATH_SDF_SHAPES, NONE, ../../src/shaders/math/sdf_shapes.wgsl, "SDF Shapes Snippet"
@@ -60,7 +60,7 @@ SHADER_MATH_COLOR, NONE, ../../src/shaders/math/color.wgsl, "Color Functions"
SHADER_MATH_UTILS, NONE, ../../src/shaders/math/utils.wgsl, "Math Utilities"
SHADER_RENDER_RAYMARCHING, NONE, ../../src/shaders/render/raymarching.wgsl, "Raymarching Functions"
SHADER_RENDER_RAYMARCHING_ID, NONE, ../../src/shaders/render/raymarching_id.wgsl, "Raymarching-ID Functions"
-SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader"
+SHADER_VIGNETTE, NONE, ../../src/effects/vignette.wgsl, "Vignette Shader"
SHADER_COMPUTE_GEN_NOISE, NONE, ../../src/shaders/compute/gen_noise.wgsl, "GPU Noise Compute Shader"
SHADER_COMPUTE_GEN_PERLIN, NONE, ../../src/shaders/compute/gen_perlin.wgsl, "GPU Perlin Noise Compute Shader"
SHADER_COMPUTE_GEN_GRID, NONE, ../../src/shaders/compute/gen_grid.wgsl, "GPU Grid Compute Shader"
@@ -76,8 +76,8 @@ SHADER_POSTPROCESS_INLINE, NONE, ../../src/shaders/postprocess_inline.wgsl, "Inl
SHADER_PASSTHROUGH_V2, NONE, ../../src/shaders/passthrough.wgsl, "Passthrough Shader"
SHADER_GAUSSIAN_BLUR_V2, NONE, ../../src/shaders/gaussian_blur.wgsl, "Gaussian Blur Shader"
SHADER_HEPTAGON_V2, NONE, ../../src/shaders/heptagon.wgsl, "Heptagon Shader"
-SHADER_ROTATING_CUBE_V2, NONE, ../main/shaders/rotating_cube.wgsl, "Rotating Cube Shader"
-SHADER_FLASH, NONE, shaders/flash.wgsl, "Flash Shader"
+SHADER_ROTATING_CUBE_V2, NONE, ../../src/effects/rotating_cube.wgsl, "Rotating Cube Shader"
+SHADER_FLASH, NONE, ../../src/effects/flash.wgsl, "Flash Shader"
# --- Test Assets (for test_assets.cc) ---
TEST_ASSET_1, NONE, test_assets/test_asset_1.txt, "Test static asset"