summaryrefslogtreecommitdiff
path: root/workspaces/test/assets.txt
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-13 13:55:32 +0100
committerskal <pascal.massimino@gmail.com>2026-02-13 13:55:32 +0100
commitc01f3e6b676134fe01036aabbd063b690c9fd1ed (patch)
tree7132120af48a55db3166b50e8998093eb5562cf0 /workspaces/test/assets.txt
parent2b3261eae270fd6ddc711680970b8707345f0656 (diff)
Add shader snippet test assets to fix test_shader_composer
Added SHADER_SNIPPET_A and SHADER_SNIPPET_B entries to test assets config to resolve missing AssetId compile error in test_shader_composer. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/test/assets.txt')
-rw-r--r--workspaces/test/assets.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/workspaces/test/assets.txt b/workspaces/test/assets.txt
index 1389993..ed81885 100644
--- a/workspaces/test/assets.txt
+++ b/workspaces/test/assets.txt
@@ -29,6 +29,8 @@ SHADER_SDF_PRIMITIVES, NONE, ../../common/shaders/sdf_primitives.wgsl, "SDF Prim
SHADER_LIGHTING, NONE, ../../common/shaders/lighting.wgsl, "Lighting Snippet"
SHADER_RAY_BOX, NONE, ../../common/shaders/ray_box.wgsl, "Ray-Box Intersection Snippet"
SHADER_RAY_TRIANGLE, NONE, ../../common/shaders/ray_triangle.wgsl, "Ray-Triangle Intersection Snippet (Möller-Trumbore)"
+SHADER_SNIPPET_A, NONE, shaders/test_snippet_a.wgsl, "Test Snippet A"
+SHADER_SNIPPET_B, NONE, shaders/test_snippet_b.wgsl, "Test Snippet B"
SHADER_MAIN, NONE, shaders/main_shader.wgsl, "Main Heptagon Shader"
SHADER_PARTICLE_COMPUTE, NONE, shaders/particle_compute.wgsl, "Particle Compute Shader"
SHADER_PARTICLE_RENDER, NONE, shaders/particle_render.wgsl, "Particle Render Shader"