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authorskal <pascal.massimino@gmail.com>2026-02-16 23:33:53 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 23:33:53 +0100
commit3b2bee705cfe5a250bb6049a90b5d734d3125f73 (patch)
treef6c7151b6b9c6eecdf7a3a750c4c57e5c528cc0e /workspaces/test/assets.txt
parent0585a596e2fc77239912bd6437ea76b1af5ad0d5 (diff)
fix: port Hybrid3D effect to sequence v2 architecture
Hybrid3D was calling Renderer3D::render() which creates its own command encoder, bypassing the sequence system. Now uses renderer_.draw() with the passed encoder. Also adds texture blit support for RotatingCube compositing. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/test/assets.txt')
-rw-r--r--workspaces/test/assets.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/workspaces/test/assets.txt b/workspaces/test/assets.txt
index 68d0ab3..79f5e43 100644
--- a/workspaces/test/assets.txt
+++ b/workspaces/test/assets.txt
@@ -74,6 +74,7 @@ SHADER_POSTPROCESS_INLINE, NONE, ../../common/shaders/postprocess_inline.wgsl, "
SHADER_PASSTHROUGH_V2, NONE, ../../common/shaders/passthrough.wgsl, "Passthrough Shader"
SHADER_GAUSSIAN_BLUR_V2, NONE, ../../common/shaders/gaussian_blur.wgsl, "Gaussian Blur Shader"
SHADER_HEPTAGON_V2, NONE, ../../common/shaders/heptagon.wgsl, "Heptagon Shader"
+SHADER_ROTATING_CUBE_V2, NONE, ../main/shaders/rotating_cube.wgsl, "Rotating Cube Shader"
SHADER_FLASH, NONE, shaders/flash.wgsl, "Flash Shader"
# --- Test Assets (for test_assets.cc) ---