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17 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
21 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
21 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
22 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
22 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
22 hoursfeat: Add FlashEffect for audio/visual sync testingskal
23 hoursrefactor: remove empty audio_update() functionskal
23 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
23 hoursfix(headless): add early returns to all effect constructorsskal
23 hoursfix(headless): add nullptr checks for GPU resource creationskal
23 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
23 hoursfix(build): add missing headers and enum casts for strict compilationskal
23 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
24 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
25 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
25 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
26 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
26 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
28 hoursfeat(sequence): integrate v2 timeline with main loopskal
28 hourstest(audio): remove brittle SilentBackendTestskal
28 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
28 hoursfix(audio): implement get_callback_state in TestBackendskal
28 hoursfeat(sequence): port hybrid_3d_effect to v2skal
28 hoursfeat(sequence): port rotating_cube_effect to v2skal
28 hoursfeat(sequence): port particles_effect to v2skal
28 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
29 hoursfeat(sequence): add inline post-process functions for v2skal
29 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
30 hoursfeat(sequence): Clean up compiler and add test accessorskal
30 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
30 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
38 hourssmaller cubeskal
38 hoursrevert debug codeskal
38 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
43 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
43 hoursarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
44 hoursrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
44 hoursfix(tests): adjust AudioEngine test sample count expectationsskal
45 hoursclang-formatskal
45 hoursdebug flash-cube-effectskal
46 hoursfix(audio): WAV dump drift improvements, acceptable stateskal
48 hoursdocs: document audio WAV drift bug investigationskal
2 daysinvestigating audio-drive bugskal
2 daysfeat(audio): add --dump-wav-start and --dump-wav-duration optionsskal
2 daysfix(audio): eliminate startup delay with automatic buffer pre-fillskal
2 daysfix(cli): enable WAV dump without DEMO_HEADLESS requirementskal
2 daysfix(cli): change --dump_wav to --dump-wav and add error handlingskal
2 daysfeat(gpu): add shader labels for better error identificationskal
3 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
3 daysfeat(tracker): add sample offset and humanizationskal