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19 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
19 hoursadd back obj filesskal
23 hoursrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
23 hoursdocs: streamline and consolidate markdown documentationskal
23 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
23 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
24 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
24 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
24 hoursfix: add missing SHADER_FLASH asset to main workspaceskal
24 hoursfeat: Add FlashEffect for audio/visual sync testingskal
25 hoursrefactor: remove empty audio_update() functionskal
25 hoursfeat: Update check_all.sh to include headless and coverage buildsskal
25 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
25 hoursfix(headless): add early returns to all effect constructorsskal
25 hoursfix(headless): add nullptr checks for GPU resource creationskal
25 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
25 hoursfix(build): add missing headers and enum casts for strict compilationskal
25 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
26 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
27 hoursdocs(TODO): add test infrastructure maintenance sectionskal
27 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
27 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
28 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
28 hoursdocs(sequence): update and compact v2 documentationskal
28 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
30 hoursfeat(sequence): integrate v2 timeline with main loopskal
30 hourstest(audio): remove brittle SilentBackendTestskal
30 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
30 hoursfix(audio): implement get_callback_state in TestBackendskal
30 hoursfeat(sequence): port hybrid_3d_effect to v2skal
30 hoursfeat(sequence): port rotating_cube_effect to v2skal
30 hoursfeat(sequence): port particles_effect to v2skal
30 hoursfeat(sequence): integrate v2 timeline with build systemskal
30 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
31 hoursfeat(sequence): add inline post-process functions for v2skal
31 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
31 hourstest(sequence): Disable e2e test pending shader fixskal
31 hoursfeat(sequence): Clean up compiler and add test accessorskal
31 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
32 hoursdocs: update for Sequence v2 phases 1-2skal
32 hoursfeat(sequence): Phase 2 - Python DAG compilerskal
32 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
40 hourssmaller cubeskal
40 hoursrevert debug codeskal
40 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
45 hoursfeat(cnn): add CNN v3 directory structure with training dataskal
45 hourschore: clean up timeline editor temp files and update gitignoreskal
45 hoursdocs: update CNN v1 references in top/mid-level docsskal
45 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
45 hoursarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal