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12 hoursfix(build): Resolve Windows cross-compilation failuresskal
14 hoursrefactor(3d): SceneLoader to namespaceskal
14 hoursfeat: Rename GPU stub and headless files and update referencesskal
14 hoursstyle: replace C++ casts with C-style castsskal
14 hoursrefactor: centralize platform-specific code in gpu.hskal
15 hoursfeat: add time-based effect activation with auto-passthroughskal
15 hoursstyle: Apply clang-formatskal
15 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
16 hoursfix: use low-latency profile for regular Core Audio callbacksskal
23 hoursfix: correct Heptagon effect rendering and SDF implementationskal
24 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
24 hourstest: enhance GaussianBlur parameters and test timelineskal
26 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
30 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
30 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
31 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
31 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
31 hoursfeat: Add FlashEffect for audio/visual sync testingskal
32 hoursrefactor: remove empty audio_update() functionskal
32 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
32 hoursfix(headless): add early returns to all effect constructorsskal
32 hoursfix(headless): add nullptr checks for GPU resource creationskal
32 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
32 hoursfix(build): add missing headers and enum casts for strict compilationskal
32 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
33 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
34 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
34 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
35 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
35 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
37 hoursfeat(sequence): integrate v2 timeline with main loopskal
37 hourstest(audio): remove brittle SilentBackendTestskal
37 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
37 hoursfix(audio): implement get_callback_state in TestBackendskal
37 hoursfeat(sequence): port hybrid_3d_effect to v2skal
37 hoursfeat(sequence): port rotating_cube_effect to v2skal
37 hoursfeat(sequence): port particles_effect to v2skal
37 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
38 hoursfeat(sequence): add inline post-process functions for v2skal
38 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
38 hoursfeat(sequence): Clean up compiler and add test accessorskal
39 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
39 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
47 hourssmaller cubeskal
47 hoursrevert debug codeskal
47 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
2 daysrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
2 daysarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
2 daysrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
2 daysfix(tests): adjust AudioEngine test sample count expectationsskal