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Vide-coded 64k demo system
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Author
15 hours
style: Apply clang-format
skal
15 hours
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
skal
15 hours
fix: use low-latency profile for regular Core Audio callbacks
skal
23 hours
fix: correct Heptagon effect rendering and SDF implementation
skal
23 hours
fix: port Hybrid3D effect to sequence v2 architecture
skal
24 hours
test: enhance GaussianBlur parameters and test timeline
skal
25 hours
refactor: complete removal of 'Effect' suffix from C++ class names
skal
30 hours
feat: Add PeakMeterEffect v2 for test_demo audio visualization
skal
30 hours
fix: calculate beat_phase for FlashEffect and refactor uniforms
skal
31 hours
fix: load rotating_cube_v2 shader from asset instead of empty string
skal
31 hours
refactor(gpu): remove depthSlice conditionals, use platform.h abstraction
skal
31 hours
feat: Add FlashEffect for audio/visual sync testing
skal
32 hours
refactor: remove empty audio_update() function
skal
32 hours
refactor(headless): convert nullptr checks to strippable macros
skal
32 hours
fix(headless): add early returns to all effect constructors
skal
32 hours
fix(headless): add nullptr checks for GPU resource creation
skal
32 hours
fix(headless): add missing Effect include and gpu_get_surface stub
skal
32 hours
fix(build): add missing headers and enum casts for strict compilation
skal
32 hours
fix(shaders): correct sequence uniforms snippet registration name
skal
33 hours
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
34 hours
fix(tests): resolve all v2 test failures, 35/35 passing
skal
34 hours
refactor: invert FATAL_CHECK logic to standard assertion style
skal
34 hours
fix(tests): port tests to v2 API, fix FATAL_CHECK logic
skal
35 hours
feat(sequence): complete v2 migration with DAG-based routing
skal
37 hours
feat(sequence): integrate v2 timeline with main loop
skal
37 hours
test(audio): remove brittle SilentBackendTest
skal
37 hours
fix(cnn): rename CNNLayerParams to CNNv1LayerParams
skal
37 hours
fix(audio): implement get_callback_state in TestBackend
skal
37 hours
feat(sequence): port hybrid_3d_effect to v2
skal
37 hours
feat(sequence): port rotating_cube_effect to v2
skal
37 hours
feat(sequence): port particles_effect to v2
skal
37 hours
feat(sequence): create v2 timeline with placeholder effects
skal
37 hours
feat(sequence): add inline post-process functions for v2
skal
38 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
38 hours
feat(sequence): Clean up compiler and add test accessor
skal
38 hours
feat(sequence): Phase 3 - Port 3 effects to v2
skal
39 hours
feat(sequence): Phase 1 - Sequence v2 foundation
skal
47 hours
smaller cube
skal
47 hours
revert debug code
skal
47 hours
perf(audio): smooth playback time and RMS-based peak at 60Hz
skal
2 days
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
2 days
archive(cnn): move CNN v1 to cnn_v1/ subdirectory
skal
2 days
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
2 days
fix(tests): adjust AudioEngine test sample count expectations
skal
2 days
clang-format
skal
2 days
debug flash-cube-effect
skal
2 days
fix(audio): WAV dump drift improvements, acceptable state
skal
2 days
docs: document audio WAV drift bug investigation
skal
2 days
investigating audio-drive bug
skal
2 days
feat(audio): add --dump-wav-start and --dump-wav-duration options
skal
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