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AgeCommit message (Expand)Author
23 hourstest: enhance GaussianBlur parameters and test timelineskal
25 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
29 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
29 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
30 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
30 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
30 hoursfeat: Add FlashEffect for audio/visual sync testingskal
31 hoursrefactor: remove empty audio_update() functionskal
31 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
31 hoursfix(headless): add early returns to all effect constructorsskal
31 hoursfix(headless): add nullptr checks for GPU resource creationskal
31 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
31 hoursfix(build): add missing headers and enum casts for strict compilationskal
31 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
32 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
33 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
33 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
34 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
34 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
36 hoursfeat(sequence): integrate v2 timeline with main loopskal
36 hourstest(audio): remove brittle SilentBackendTestskal
36 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
36 hoursfix(audio): implement get_callback_state in TestBackendskal
36 hoursfeat(sequence): port hybrid_3d_effect to v2skal
36 hoursfeat(sequence): port rotating_cube_effect to v2skal
36 hoursfeat(sequence): port particles_effect to v2skal
36 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
37 hoursfeat(sequence): add inline post-process functions for v2skal
37 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
37 hoursfeat(sequence): Clean up compiler and add test accessorskal
38 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
38 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
46 hourssmaller cubeskal
46 hoursrevert debug codeskal
46 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
2 daysrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
2 daysarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
2 daysrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
2 daysfix(tests): adjust AudioEngine test sample count expectationsskal
2 daysclang-formatskal
2 daysdebug flash-cube-effectskal
2 daysfix(audio): WAV dump drift improvements, acceptable stateskal
2 daysdocs: document audio WAV drift bug investigationskal
2 daysinvestigating audio-drive bugskal
2 daysfeat(audio): add --dump-wav-start and --dump-wav-duration optionsskal
2 daysfix(audio): eliminate startup delay with automatic buffer pre-fillskal
3 daysfix(cli): enable WAV dump without DEMO_HEADLESS requirementskal
3 daysfix(cli): change --dump_wav to --dump-wav and add error handlingskal
3 daysfeat(gpu): add shader labels for better error identificationskal
3 daysfeat(gpu): add SDF camera infrastructure and effect base classskal