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path: root/src/gpu
AgeCommit message (Expand)Author
5 hourschore: Apply clang-format to C++ source filesskal
5 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
5 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
5 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
6 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
18 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
18 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
19 hoursfeat(gpu): Add auxiliary texture masking systemskal
20 hoursfix tree, remove Distort effectskal
20 hoursfeat(gpu): Add VignetteEffect and related filesskal
20 hoursfeat(gpu): Add VignetteEffectskal
21 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
21 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
22 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
22 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
23 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
23 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
24 hoursfeat(gpu): Implement shader parametrization systemskal
24 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
31 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
31 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
32 hoursstyle: Apply clang-format to all source filesskal
44 hoursadd debugging code to flash_effectskal
45 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
47 hoursrefactor: Store const GpuContext& in Effect base classskal
47 hoursrefactor: Bundle GPU context into GpuContext structskal
47 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
2 daysrefactor: Move platform files to src/platform/ subdirectoryskal
3 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
3 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
3 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
4 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
4 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
4 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
4 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
5 daysfeat: Optional sequence end times and comprehensive effect documentationskal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
6 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
6 daysrefactor: Task #20 - Platform & Code Hygieneskal
6 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
6 daysfix: Resolve shader initialization crashes and build errorsskal
6 daysrefactor: Shader Asset Integration (Task #24)skal
7 daysfeat: Complete audio tracker system integration and testsskal
7 daysupdate TODO and fix shaders.ccskal
7 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
7 daysfeat(test): Add comprehensive math and shader composer testsskal
7 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
7 daysfix(3d): Restore and enhance 3D shadowsskal
7 daysfix(3d): Resolve missing shadows on floor planeskal
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal