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authorskal <pascal.massimino@gmail.com>2026-02-08 19:38:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 19:38:05 +0100
commit24094f91da919d99aaaaf47cbd08087c2aa87ca9 (patch)
tree9e368453cc9a38c3f7800c1e169cb68160383151 /src/gpu
parent7003451944904464e08f2abd0bb3c89912949fd1 (diff)
feat(gpu): Add VignetteEffect and related files
- Implemented VignetteEffect, including its shader, parameters, and sequence integration. - Added VignetteEffect to demo_effects.h, shaders.cc/h, and asset definitions. - Updated seq_compiler to handle VignetteEffect parameters. - Added VignetteEffect to test suite and updated expected counts. - Ensured all changes build and tests pass. - Added vignette_effect.cc implementation file. - Updated CMakeLists.txt to include the new effect file. - Updated assets/demo.seq to include the VignetteEffect. - Updated assets/final/demo_assets.txt with the new shader asset.
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/demo_effects.h33
-rw-r--r--src/gpu/effects/distort_effect.cc28
-rw-r--r--src/gpu/effects/shaders.cc4
-rw-r--r--src/gpu/effects/shaders.h1
4 files changed, 58 insertions, 8 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
index 6c8729d..ad95cfe 100644
--- a/src/gpu/demo_effects.h
+++ b/src/gpu/demo_effects.h
@@ -127,6 +127,39 @@ class DistortEffect : public PostProcessEffect {
void update_bind_group(WGPUTextureView input_view) override;
};
+// Parameters for VignetteEffect
+struct VignetteParams {
+ float radius = 0.5f; // Radius of the clear center
+ float softness = 0.5f; // Softness of the vignette edge
+};
+
+// Uniform data for VignetteEffect
+struct VignetteUniforms {
+ float time; // offset 0
+ float beat; // offset 4
+ float intensity; // offset 8
+ float aspect_ratio; // offset 12
+ float width; // offset 16
+ float height; // offset 20
+ float radius; // offset 24
+ float softness; // offset 28
+};
+static_assert(sizeof(VignetteUniforms) == 32,
+ "VignetteUniforms must be 32 bytes for WGSL alignment");
+
+class VignetteEffect : public PostProcessEffect {
+ public:
+ VignetteEffect(const GpuContext& ctx);
+ VignetteEffect(const GpuContext& ctx, const VignetteParams& params);
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override;
+ void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+ VignetteParams params_;
+ UniformBuffer<VignetteUniforms> uniforms_;
+};
+
// Parameters for ChromaAberrationEffect (set at construction time)
struct ChromaAberrationParams {
float offset_scale = 0.02f; // Default: 2% screen offset
diff --git a/src/gpu/effects/distort_effect.cc b/src/gpu/effects/distort_effect.cc
index b7e27a7..589cdff 100644
--- a/src/gpu/effects/distort_effect.cc
+++ b/src/gpu/effects/distort_effect.cc
@@ -5,21 +5,33 @@
#include "gpu/gpu.h"
// --- DistortEffect ---
-DistortEffect::DistortEffect(const GpuContext& ctx) : PostProcessEffect(ctx) {
- uniforms_ =
- gpu_create_buffer(ctx_.device, sizeof(float) * 6,
- WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
+DistortEffect::DistortEffect(const GpuContext& ctx)
+ : DistortEffect(ctx, DistortParams()) {}
+
+DistortEffect::DistEffect(const GpuContext& ctx, const DistortParams& params)
+ : PostProcessEffect(ctx), params_(params) {
+ uniforms_ = gpu_create_buffer(ctx_.device, sizeof(DistortUniforms),
+ WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format,
distort_shader_wgsl);
}
+
void DistortEffect::render(WGPURenderPassEncoder pass, float t, float b,
float i, float a) {
- struct {
- float t, b, i, a, w, h;
- } u = {t, b, i, a, (float)width_, (float)height_};
+ DistortUniforms u = {
+ .time = t,
+ .beat = b,
+ .intensity = i,
+ .aspect_ratio = a,
+ .width = (float)width_,
+ .height = (float)height_,
+ .strength = params_.strength,
+ .speed = params_.speed,
+ };
wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, &u, sizeof(u));
PostProcessEffect::render(pass, t, b, i, a);
}
+
void DistortEffect::update_bind_group(WGPUTextureView v) {
pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_);
-}
+} \ No newline at end of file
diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc
index ce60a74..2e1cfe5 100644
--- a/src/gpu/effects/shaders.cc
+++ b/src/gpu/effects/shaders.cc
@@ -98,3 +98,7 @@ const char* distort_shader_wgsl =
const char* chroma_aberration_shader_wgsl =
SafeGetAsset(AssetId::ASSET_SHADER_CHROMA_ABERRATION);
+
+const char* vignette_shader_wgsl =
+
+ SafeGetAsset(AssetId::ASSET_SHADER_VIGNETTE);
diff --git a/src/gpu/effects/shaders.h b/src/gpu/effects/shaders.h
index f8e45ba..50b4f32 100644
--- a/src/gpu/effects/shaders.h
+++ b/src/gpu/effects/shaders.h
@@ -17,3 +17,4 @@ extern const char* gaussian_blur_shader_wgsl;
extern const char* solarize_shader_wgsl;
extern const char* distort_shader_wgsl;
extern const char* chroma_aberration_shader_wgsl;
+extern const char* vignette_shader_wgsl;