diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-07 19:44:33 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 19:44:33 +0100 |
| commit | c2645a33b47243b2eb0b6605bbe170c6d7bf0cb2 (patch) | |
| tree | 6fe3c1dcfca731c387df91ca6abcd1dfbdebc2c5 /src/gpu | |
| parent | 726ae79dd3ba8f368d3a671f371e747c33195edd (diff) | |
add debugging code to flash_effect
Diffstat (limited to 'src/gpu')
| -rw-r--r-- | src/gpu/effects/flash_effect.cc | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/gpu/effects/flash_effect.cc b/src/gpu/effects/flash_effect.cc index 217a7bb..5aebe2d 100644 --- a/src/gpu/effects/flash_effect.cc +++ b/src/gpu/effects/flash_effect.cc @@ -15,7 +15,7 @@ FlashEffect::FlashEffect(const GpuContext& ctx) struct Uniforms { flash_intensity: f32, - _pad0: f32, + intensity: f32, _pad1: f32, _pad2: f32, }; @@ -42,7 +42,9 @@ FlashEffect::FlashEffect(const GpuContext& ctx) let color = textureSample(inputTexture, inputSampler, input.uv); // Add white flash: blend towards white based on flash intensity let white = vec3<f32>(1.0, 1.0, 1.0); - let flashed = mix(color.rgb, white, uniforms.flash_intensity); + let green = vec3<f32>(0.0, 1.0, 0.0); + var flashed = mix(color.rgb, green, uniforms.intensity); + if (input.uv.y > .5) { flashed = mix(color.rgb, white, uniforms.flash_intensity); } return vec4<f32>(flashed, color.a); } )"; @@ -68,9 +70,9 @@ void FlashEffect::render(WGPURenderPassEncoder pass, float time, float beat, } // Exponential decay - flash_intensity_ *= 0.85f; + flash_intensity_ *= 0.98f; - float uniforms[4] = {flash_intensity_, 0.0f, 0.0f, 0.0f}; + float uniforms[4] = {flash_intensity_, intensity, 0.0f, 0.0f}; wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, uniforms, sizeof(uniforms)); wgpuRenderPassEncoderSetPipeline(pass, pipeline_); |
