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AgeCommit message (Expand)Author
7 hourschore: Apply clang-format to C++ source filesskal
7 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
7 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
7 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
7 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
7 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
7 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
8 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
9 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
19 hoursdon't ignore assets/finalskal
19 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
19 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
20 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
20 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
20 hoursfeat(gpu): Add auxiliary texture masking systemskal
21 hoursfix tree, remove Distort effectskal
22 hoursfeat(gpu): Add VignetteEffect and related filesskal
22 hoursfeat(gpu): Add VignetteEffectskal
22 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
22 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
23 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
24 hoursdocs: Update documentation for shader parametrization progressskal
24 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
24 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
24 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
24 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
24 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
25 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
25 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
25 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
25 hoursupdate docskal
25 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
25 hoursfeat(gpu): Implement shader parametrization systemskal
26 hoursdocs: Update project state with recent improvementsskal
26 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
26 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
26 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
26 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
27 hoursdocs: Update project context and todo list for plane_distance integrationskal
27 hoursfix: Include PlaneData header in scene_loader.ccskal
27 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
27 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
27 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
27 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
27 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
27 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
28 hoursrefactor(tests): Factor common patterns in tempo testsskal
29 hoursadd rules for CLAUDE.md too.skal
29 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
29 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal