diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-03 18:44:41 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-03 18:44:41 +0100 |
| commit | bf46e44e1cb6027a072819a2a3aa3be32651f6e1 (patch) | |
| tree | 21267e7ef52fd91e7b99271ed87e275e91b3de3c /src/gpu | |
| parent | 815c428dea14a6a1ea5c421c400985d0c14d473d (diff) | |
refactor: Task #20 - Platform & Code Hygiene
- Consolidated all WebGPU shims and platform-specific logic into src/platform.h.
- Refactored platform_init to return PlatformState by value and platform_poll to automatically refresh time and aspect_ratio.
- Removed STL dependencies (std::map, std::vector, std::string) from AssetManager and Procedural subsystems.
- Fixed Windows cross-compilation by adjusting include paths and linker flags in CMakeLists.txt and updating build_win.sh.
- Removed redundant direct inclusions of GLFW/glfw3.h and WebGPU headers across the project.
- Applied clang-format and updated documentation.
handoff(Gemini): Completed Task #20 and 20.1. Platform abstraction is now unified, and core paths are STL-free. Windows build is stable.
Diffstat (limited to 'src/gpu')
| -rw-r--r-- | src/gpu/effect.h | 6 | ||||
| -rw-r--r-- | src/gpu/effects/post_process_helper.h | 1 | ||||
| -rw-r--r-- | src/gpu/effects/shaders.cc | 36 | ||||
| -rw-r--r-- | src/gpu/gpu.cc | 37 | ||||
| -rw-r--r-- | src/gpu/gpu.h | 77 | ||||
| -rw-r--r-- | src/gpu/texture_manager.h | 6 |
6 files changed, 20 insertions, 143 deletions
diff --git a/src/gpu/effect.h b/src/gpu/effect.h index 7e5e2ce..77504bd 100644 --- a/src/gpu/effect.h +++ b/src/gpu/effect.h @@ -4,12 +4,6 @@ #include <memory> #include <vector> -#if defined(DEMO_CROSS_COMPILE_WIN32) -#include <webgpu/webgpu.h> -#else -#include <webgpu.h> -#endif /* defined(DEMO_CROSS_COMPILE_WIN32) */ - class MainSequence; class PostProcessEffect; diff --git a/src/gpu/effects/post_process_helper.h b/src/gpu/effects/post_process_helper.h index d3a37bd..1986ff3 100644 --- a/src/gpu/effects/post_process_helper.h +++ b/src/gpu/effects/post_process_helper.h @@ -4,7 +4,6 @@ #pragma once #include "gpu/gpu.h" -#include <webgpu.h> // Helper to create a standard post-processing pipeline WGPURenderPipeline create_post_process_pipeline(WGPUDevice device, diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc index cd516cd..b2d184d 100644 --- a/src/gpu/effects/shaders.cc +++ b/src/gpu/effects/shaders.cc @@ -3,8 +3,6 @@ #include "../demo_effects.h" - - #if defined(USE_TEST_ASSETS) #include "test_assets.h" @@ -15,36 +13,23 @@ #endif - - #include "gpu/effects/shader_composer.h" #include "util/asset_manager.h" - - void InitShaderComposer() { - auto& sc = ShaderComposer::Get(); - - auto register_if_exists = [&](const char* name, AssetId id) { + size_t size; - size_t size; - - const char* data = (const char*)GetAsset(id, &size); - - if (data) { - - sc.RegisterSnippet(name, std::string(data, size)); - - } + const char* data = (const char*)GetAsset(id, &size); + if (data) { + sc.RegisterSnippet(name, std::string(data, size)); + } }; - - register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS); register_if_exists("sdf_primitives", AssetId::ASSET_SHADER_SDF_PRIMITIVES); @@ -52,23 +37,16 @@ void InitShaderComposer() { register_if_exists("lighting", AssetId::ASSET_SHADER_LIGHTING); register_if_exists("ray_box", AssetId::ASSET_SHADER_RAY_BOX); - } - - // Helper to get asset string or empty string static const char* SafeGetAsset(AssetId id) { + const uint8_t* data = GetAsset(id); - const uint8_t* data = GetAsset(id); - - return data ? (const char*)data : ""; - + return data ? (const char*)data : ""; } - - const char* main_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_MAIN); const char* particle_compute_wgsl = diff --git a/src/gpu/gpu.cc b/src/gpu/gpu.cc index 8342c94..1f71711 100644 --- a/src/gpu/gpu.cc +++ b/src/gpu/gpu.cc @@ -5,15 +5,13 @@ #include "gpu.h" #include "demo_effects.h" #include "effect.h" -#include "platform.h" #include "gpu/effects/shaders.h" +#include "platform.h" -#include <GLFW/glfw3.h> -#include <math.h> - -#include <algorithm> #include <cassert> +#include <cmath> #include <cstdint> +#include <cstdio> #include <cstring> #include <vector> @@ -21,29 +19,6 @@ #include <iostream> #endif /* !defined(STRIP_ALL) */ -// --- WebGPU Headers & Compatibility --- -#if defined(DEMO_CROSS_COMPILE_WIN32) -// Renamed Types/Enums -#define WGPUOptionalBool_False false -#define WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal \ - WGPUSurfaceGetCurrentTextureStatus_Success -#define WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal \ - WGPUSurfaceGetCurrentTextureStatus_Success -#define WGPUCallbackMode_WaitAnyOnly 0 -static void wgpuInstanceWaitAny(WGPUInstance instance, size_t, void*, - uint64_t) { - wgpuInstanceProcessEvents(instance); -} -static void set_error_callback(WGPUDevice device, WGPUErrorCallback callback) { - wgpuDeviceSetUncapturedErrorCallback(device, callback, nullptr); -} -#else -static void set_error_callback(WGPUDevice device, - WGPUUncapturedErrorCallback callback) { - // Handled in descriptor for new API. -} -#endif /* defined(DEMO_CROSS_COMPILE_WIN32) */ - static WGPUInstance g_instance = nullptr; static WGPUAdapter g_adapter = nullptr; static WGPUDevice g_device = nullptr; @@ -331,7 +306,7 @@ void gpu_init(PlatformState* platform_state) { wgpuInstanceRequestAdapter(g_instance, &adapter_opts, adapter_cb); #endif /* defined(DEMO_CROSS_COMPILE_WIN32) */ while (!g_adapter) - wgpuInstanceWaitAny(g_instance, 0, nullptr, 0); + platform_wgpu_wait_any(g_instance); WGPUDeviceDescriptor device_desc = {}; #if !defined(STRIP_ALL) @@ -351,10 +326,10 @@ void gpu_init(PlatformState* platform_state) { wgpuAdapterRequestDevice(g_adapter, &device_desc, device_cb); #endif /* defined(DEMO_CROSS_COMPILE_WIN32) */ while (!g_device) - wgpuInstanceWaitAny(g_instance, 0, nullptr, 0); + platform_wgpu_wait_any(g_instance); #if defined(DEMO_CROSS_COMPILE_WIN32) && !defined(STRIP_ALL) - set_error_callback(g_device, handle_device_error); + platform_wgpu_set_error_callback(g_device, handle_device_error); #endif /* defined(DEMO_CROSS_COMPILE_WIN32) && !defined(STRIP_ALL) */ g_queue = wgpuDeviceGetQueue(g_device); diff --git a/src/gpu/gpu.h b/src/gpu/gpu.h index 45c6413..40274b9 100644 --- a/src/gpu/gpu.h +++ b/src/gpu/gpu.h @@ -4,74 +4,7 @@ #pragma once -#include <webgpu.h> - -#include <cstring> // For strlen - -#if defined(DEMO_CROSS_COMPILE_WIN32) - -// Windows (MinGW) using wgpu-native v0.19.4.1 -#define WGPUOptionalBool_True true -#define WGPUOptionalBool_False false - -#include <webgpu/webgpu.h> - -#include <webgpu/wgpu.h> - -static inline const char* str_view(const char* str) { - return str; -} - -static inline const char* label_view(const char* str) { - return str; -} - -#define WGPUSType_ShaderSourceWGSL WGPUSType_ShaderModuleWGSLDescriptor - -using WGPUShaderSourceWGSL = WGPUShaderModuleWGSLDescriptor; - -#define WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal \ - WGPUSurfaceGetCurrentTextureStatus_Success - -#define WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal \ - WGPUSurfaceGetCurrentTextureStatus_Success - -#define WGPUCallbackMode_WaitAnyOnly 0 - -#else - -// Native (macOS/Linux) using newer wgpu-native - -#include <webgpu.h> - -#include <wgpu.h> - -static inline WGPUStringView str_view(const char* str) { - if (!str) - return {nullptr, 0}; - - return {str, strlen(str)}; -} - -static inline WGPUStringView label_view(const char* str) { - -#if !defined(STRIP_ALL) - - if (!str) - return {nullptr, 0}; - - return {str, strlen(str)}; - -#else - - (void)str; - - return {nullptr, 0}; - -#endif /* !defined(STRIP_ALL) */ -} - -#endif /* defined(DEMO_CROSS_COMPILE_WIN32) */ +#include "platform.h" struct PlatformState; // Forward declaration @@ -123,7 +56,11 @@ inline void gpu_init_color_attachment(WGPURenderPassColorAttachment& attachment, attachment.view = view; attachment.loadOp = WGPULoadOp_Clear; attachment.storeOp = WGPUStoreOp_Store; -#if !defined(DEMO_CROSS_COMPILE_WIN32) + attachment.clearValue = {0.0f, 0.0f, 0.0f, 1.0f}; +#if defined(DEMO_CROSS_COMPILE_WIN32) + // depthSlice is handled via macro in platform.h if needed, + // but usually it's better to just avoid setting it on older wgpu-native +#else attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED; #endif } @@ -137,4 +74,4 @@ RenderPass gpu_create_render_pass(WGPUDevice device, WGPUTextureFormat format, // Needed for render pipeline const char* shader_code, ResourceBinding* bindings, - int num_bindings); + int num_bindings);
\ No newline at end of file diff --git a/src/gpu/texture_manager.h b/src/gpu/texture_manager.h index b97e6a8..f49e827 100644 --- a/src/gpu/texture_manager.h +++ b/src/gpu/texture_manager.h @@ -9,12 +9,6 @@ #include <string> #include <vector> -#if defined(DEMO_CROSS_COMPILE_WIN32) -#include <webgpu/webgpu.h> -#else -#include <webgpu.h> -#endif - struct ProceduralTextureDef { int width; int height; |
