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5 hourschore: Apply clang-format to C++ source filesskal
5 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
5 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
5 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
6 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
7 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
18 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
18 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
19 hoursfeat(gpu): Add auxiliary texture masking systemskal
20 hoursfix tree, remove Distort effectskal
20 hoursfeat(gpu): Add VignetteEffect and related filesskal
20 hoursfeat(gpu): Add VignetteEffectskal
21 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
21 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
21 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
22 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
22 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
23 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
23 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
23 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
24 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
24 hoursfeat(gpu): Implement shader parametrization systemskal
24 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
24 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
24 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
26 hoursfix: Include PlaneData header in scene_loader.ccskal
26 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
26 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
26 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
26 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
26 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
26 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
26 hoursrefactor(tests): Factor common patterns in tempo testsskal
28 hourschore: Clean up generated files and update project configskal
28 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
29 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
29 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
29 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
29 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
29 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
30 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
30 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
31 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
31 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
32 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
32 hoursstyle: Apply clang-format to all source filesskal
32 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
33 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
33 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
33 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal