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path: root/src/gpu/gpu.h
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43 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
3 daysstyle: Apply clang-format to all source filesskal
3 daysrefactor: Bundle GPU context into GpuContext structskal
3 daysfix(audio): Synchronize audio-visual timing with playback timeskal
4 daysrefactor: Move platform files to src/platform/ subdirectoryskal
7 daysrefactor: Task #20 - Platform & Code Hygieneskal
8 daysfeat: Complete audio tracker system integration and testsskal
8 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
9 daysfix(3d): Resolve missing shadows on floor planeskal
9 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
9 daysfix(build): Add compatibility for older wgpu-native headersskal
9 daysrefactor(platform): Encapsulate state in PlatformState structskal
10 daysfeat: Add seamless bump mapping with procedural noiseskal
10 daysfeat: Implement 3D system and procedural texture managerskal
10 daysclang-formatskal
10 daysfix(build): resolve cross-platform build configuration errorsskal
10 daysstyle: add vertical compression rules to clang-formatskal
10 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
10 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
10 daysadd testing for sequenceskal
10 daysfix: Cross-compilation and style complianceskal
10 daysfeat: Multi-pass rendering architecture and effect stubsskal
11 daysopt: Guard debug/seek features with STRIP_ALLskal
11 daysfeat: Add --seek command line option for fast-forward debuggingskal
11 daysfeat: Implement Sequence and Effect system for demo choreographyskal
11 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
11 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
14 daysfeat(visuals): Add rotation, color shifts, and improved beat-syncskal
14 daysstyle: Add 3-line descriptive headers to all source filesskal
2026-01-28fix(gpu): Add aspect ratio correction to shaderskal
2026-01-28feat: Implement fullscreen, keyboard controls, and pulsating heptagonskal
2026-01-27feat: Implement spectool & specview; refactor coding style; update docsskal
2026-01-27initial commitskal