diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-02 09:28:28 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 09:28:28 +0100 |
| commit | 61139c8d9d655e07964d63ec1f5a091a7e8ab7d0 (patch) | |
| tree | 4cf3694702f24e96c1c76a339f7b3e4d4fdf5e70 /src/gpu/gpu.h | |
| parent | 0b0067cb0a8db5ea5178501a12aacdef436a9845 (diff) | |
refactor(platform): Encapsulate state in PlatformState struct
- Replaced all global static variables in the platform layer with a single PlatformState struct.
- Updated all platform function signatures to accept a pointer to this struct, making the implementation stateless and more modular.
- Refactored main.cc, tests, and tools to instantiate and pass the PlatformState struct.
- This improves code organization and removes scattered global state.
Diffstat (limited to 'src/gpu/gpu.h')
| -rw-r--r-- | src/gpu/gpu.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/gpu.h b/src/gpu/gpu.h index 9ed1913..a0ab6ba 100644 --- a/src/gpu/gpu.h +++ b/src/gpu/gpu.h @@ -71,7 +71,7 @@ static inline WGPUStringView label_view(const char* str) { #endif /* defined(DEMO_CROSS_COMPILE_WIN32) */ -struct GLFWwindow; +struct PlatformState; // Forward declaration // Basic wrapper for WebGPU buffers struct GpuBuffer { @@ -96,7 +96,7 @@ struct RenderPass { uint32_t instance_count; }; -void gpu_init(GLFWwindow* window, int width, int height); +void gpu_init(PlatformState* platform_state); void gpu_draw(float audio_peak, float aspect_ratio, float time, float beat); #if !defined(STRIP_ALL) void gpu_simulate_until(float time); |
