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| author | skal <pascal.massimino@gmail.com> | 2026-02-01 10:51:15 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 10:51:15 +0100 |
| commit | 8bdc4754647c9c6691130fa91d51fee93c5fc88f (patch) | |
| tree | 2cfd7f72a21541c488ea48629eef47a6774fc2c4 /src/gpu/gpu.h | |
| parent | 7905abd9f7ad35231289e729b42e3ad57a943ff5 (diff) | |
feat: Implement 3D system and procedural texture manager
- Extended mini_math.h with mat4 multiplication and affine transforms.
- Implemented TextureManager for runtime procedural texture generation and GPU upload.
- Added 3D system components: Camera, Object, Scene, and Renderer3D.
- Created test_3d_render mini-demo for interactive 3D verification.
- Fixed WebGPU validation errors regarding depthSlice and unimplemented WaitAny.
Diffstat (limited to 'src/gpu/gpu.h')
| -rw-r--r-- | src/gpu/gpu.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gpu/gpu.h b/src/gpu/gpu.h index 8814cbc..b71e144 100644 --- a/src/gpu/gpu.h +++ b/src/gpu/gpu.h @@ -110,6 +110,16 @@ struct ResourceBinding { // WGPUBufferBindingType_Storage }; +// Cross-platform helper for color attachment initialization +inline void gpu_init_color_attachment(WGPURenderPassColorAttachment& attachment, WGPUTextureView view) { + attachment.view = view; + attachment.loadOp = WGPULoadOp_Clear; + attachment.storeOp = WGPUStoreOp_Store; +#if !defined(DEMO_CROSS_COMPILE_WIN32) + attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED; +#endif +} + GpuBuffer gpu_create_buffer(WGPUDevice device, size_t size, uint32_t usage, const void* data = nullptr); ComputePass gpu_create_compute_pass(WGPUDevice device, const char* shader_code, |
