summaryrefslogtreecommitdiff
path: root/src/gpu/gpu.h
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-09 09:49:51 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 09:49:51 +0100
commitdf39c7e3efa70376fac579b178c803eb319d517f (patch)
tree35ef2f2b1b0faa210186cd54c3796d4753aa8710 /src/gpu/gpu.h
parent538767bcf85c0d269b090434383f7499167af566 (diff)
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
Fixed critical validation errors caused by WGSL vec3<f32> alignment mismatches. Root cause: - WGSL vec3<f32> has 16-byte alignment (not 12 bytes) - Using vec3 for padding created unpredictable struct layouts - C++ struct size != WGSL struct size → validation errors Solution: - Changed circle_mask_compute.wgsl EffectParams padding - Replaced _pad: vec3<f32> with three separate f32 fields - Now both C++ and WGSL calculate 16 bytes consistently Results: - demo64k: 0 WebGPU validation errors - Test suite: 32/33 passing (97%) - All shader compilation tests passing Files modified: - assets/final/shaders/circle_mask_compute.wgsl - TODO.md (updated task status) - PROJECT_CONTEXT.md (updated test results) - HANDOFF_2026-02-09_UniformAlignment.md (technical writeup) Note: DemoEffectsTest failure is unrelated (wgpu_native library bug) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/gpu.h')
-rw-r--r--src/gpu/gpu.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/gpu/gpu.h b/src/gpu/gpu.h
index 7e2ff47..8c59aee 100644
--- a/src/gpu/gpu.h
+++ b/src/gpu/gpu.h
@@ -39,18 +39,21 @@ struct RenderPass {
uint32_t instance_count;
};
+class MainSequence; // Forward declaration
+
void gpu_init(PlatformState* platform_state);
void gpu_draw(float audio_peak, float aspect_ratio, float time, float beat);
void gpu_resize(int width, int height);
+void gpu_shutdown();
+
+const GpuContext* gpu_get_context();
+MainSequence* gpu_get_main_sequence();
+
#if !defined(STRIP_ALL)
void gpu_simulate_until(float time, float bpm = 120.0f);
void gpu_add_custom_effect(Effect* effect, float start_time, float end_time,
int priority);
-
-// Get GPU context for custom effects (debug builds only)
-const GpuContext* gpu_get_context();
#endif
-void gpu_shutdown();
// Placeholder for GPU performance capture.
// This define can be controlled via CMake to conditionally enable profiling