summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
17 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
17 hoursinitial doc for the CNN projectskal
24 hoursdocs: Reorganize shader editor documentationskal
24 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
24 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
24 hoursfeat: Add WGSL syntax highlightingskal
24 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
24 hoursfix: Remove resolutionSelect references after removing UI elementskal
24 hoursfeat: Remove resolution selector, enable autoplay on loadskal
24 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
24 hoursfix: Canvas fills available height instead of maintaining square aspectskal
24 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
24 hoursfix: Use var instead of let for mutable uv in default shaderskal
24 hoursrefactor: Adjust shader editor layout and add default animationskal
24 hoursfeat: Add HTML WGSL shader editor toolskal
25 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
29 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
29 hoursfix: Reduce default audio volumes to prevent clippingskal
29 hoursdocs: Streamline headless mode documentationskal
29 hoursfeat: Add headless mode for testing without GPUskal
30 hoursdocs: Update references to workspace layoutskal
30 hoursdocs: Streamline top-level documentationskal
30 hoursfeat: Add workspace header comments to config filesskal
30 hoursfeat: Implement workspace system (Task #77)skal
30 hoursdocs: Condense HOWTO.md, move details to technical docsskal
30 hoursdocs: Update docs for Task #76 size measurementskal
30 hoursfeat: Implement Task #76 external library size measurementskal
31 hoursdocs: Streamline top-level project filesskal
31 hoursfeat: Add Task #77 for workspace system architectureskal
31 hoursdocs: Update documentation and clean up obsolete filesskal
31 hoursfeat: Add debug-only file change detection for rapid iterationskal
33 hoursdocs: Condense essential context files (856→599 lines)skal
34 hoursdocs: Add sub-task for type-safe shader compositionskal
34 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
34 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
34 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
34 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
34 hoursdemo.seq change.skal
34 hoursfix: Strip priority comments from effect args in .seq exportskal
34 hoursdocs: Purge outdated Phase 4 contentskal
34 hoursrefactor: Generic sampler system for compositesskal
34 hoursfeat: GPU procedural Phase 4 - texture compositionskal
35 hourstest: Add variable-size texture support verificationskal
35 hourstest: Add pipeline caching and multi-generator testsskal
35 hoursrefactor: Unify TextureManager compute pipeline managementskal
35 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
35 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
35 hoursfeat(gpu): Add GPU procedural texture generation systemskal
35 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
36 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal