| Age | Commit message (Expand) | Author |
|---|---|---|
| 9 days | feat(gpu): Add parameter-driven ChromaAberrationEffect | skal |
| 9 days | fix: Include <memory> header for std::shared_ptr in Object3D | skal |
| 9 days | feat: Integrate plane_distance into renderer and scene loader | skal |
| 10 days | style: Apply clang-format to all source files | skal |
| 11 days | refactor(build): Split asset_manager.h into dcl/core/utils headers | skal |
| 12 days | fix: Correct mesh normal transformation and floor shadow rendering | skal |
| 12 days | feat(tests): Add test_mesh tool for OBJ loading and normal visualization | skal |
| 12 days | feat(3d): Implement basic OBJ mesh asset pipeline | skal |
| 12 days | feat(physics): Implement SDF-based physics engine and BVH | skal |
| 2026-02-03 | fix: Implement proper skybox rendering with Perlin noise | skal |
| 2026-02-01 | feat: Implement hybrid rendering with SDF primitives | skal |
| 2026-02-01 | feat: Implement 3D system and procedural texture manager | skal |
