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| author | skal <pascal.massimino@gmail.com> | 2026-02-06 08:05:20 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-06 08:05:20 +0100 |
| commit | 8ded2005d441f8aab44c833fc658d9622c788ebd (patch) | |
| tree | efaf714b636788148db583903bfbff3b015f3f58 /src/3d/object.h | |
| parent | 1ec5d1ae48d1dd3290992ba63a8ec581af02b9dd (diff) | |
feat(tests): Add test_mesh tool for OBJ loading and normal visualization
Implemented a new standalone test tool 'test_mesh' to:
- Load a .obj file specified via command line.
- Display the mesh with rotation and basic lighting on a tiled floor.
- Provide a '--debug' option to visualize vertex normals as cyan lines.
- Updated asset_packer to auto-generate smooth normals for OBJs if missing.
- Fixed various WGPU API usage inconsistencies and build issues on macOS.
- Exposed Renderer3D::GetVisualDebug() for test access.
- Added custom Vec3 struct and math utilities for OBJ parsing.
This tool helps verify mesh ingestion and normal computation independently of the main demo logic.
Diffstat (limited to 'src/3d/object.h')
| -rw-r--r-- | src/3d/object.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/3d/object.h b/src/3d/object.h index 0c8edd8..a7ce0b8 100644 --- a/src/3d/object.h +++ b/src/3d/object.h @@ -40,11 +40,12 @@ class Object3D { bool is_static; AssetId mesh_asset_id; + void* user_data; // For tool-specific data, not for general use Object3D(ObjectType t = ObjectType::CUBE) : position(0, 0, 0), rotation(0, 0, 0, 1), scale(1, 1, 1), type(t), color(1, 1, 1, 1), velocity(0, 0, 0), mass(1.0f), restitution(0.5f), - is_static(false), mesh_asset_id((AssetId)0) { + is_static(false), mesh_asset_id((AssetId)0), user_data(nullptr) { } mat4 get_model_matrix() const { |
