diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-06 06:51:16 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-06 06:51:16 +0100 |
| commit | b68c8d8cbe9274e42a89888186152d4ded1a2962 (patch) | |
| tree | 0d0d64ecaad2dadd29a4eff3daeb96867437d1ae /src/3d/object.h | |
| parent | 32a6d4f516b2ff45e25ddc7870e5400c2973fb9a (diff) | |
feat(3d): Implement basic OBJ mesh asset pipeline
Added support for loading and rendering OBJ meshes.
- Updated asset_packer to parse .obj files into a binary format.
- Added MeshAsset and GetMeshAsset helper to asset_manager.
- Extended Object3D with mesh_asset_id and ObjectType::MESH.
- Implemented mesh rasterization pipeline in Renderer3D.
- Added a sample cube mesh and verified in test_3d_render.
Diffstat (limited to 'src/3d/object.h')
| -rw-r--r-- | src/3d/object.h | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/3d/object.h b/src/3d/object.h index 6d21393..0c8edd8 100644 --- a/src/3d/object.h +++ b/src/3d/object.h @@ -5,6 +5,7 @@ #pragma once #include "util/mini_math.h" +#include "util/asset_manager.h" enum class ObjectType { CUBE, @@ -12,7 +13,8 @@ enum class ObjectType { PLANE, TORUS, BOX, - SKYBOX + SKYBOX, + MESH // Add more SDF types here }; @@ -37,10 +39,12 @@ class Object3D { float restitution; bool is_static; + AssetId mesh_asset_id; + Object3D(ObjectType t = ObjectType::CUBE) : position(0, 0, 0), rotation(0, 0, 0, 1), scale(1, 1, 1), type(t), color(1, 1, 1, 1), velocity(0, 0, 0), mass(1.0f), restitution(0.5f), - is_static(false) { + is_static(false), mesh_asset_id((AssetId)0) { } mat4 get_model_matrix() const { @@ -59,4 +63,4 @@ class Object3D { // Simple defaults for unit primitives return {{-1, -1, -1}, {1, 1, 1}}; } -}; +};
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