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14 hoursdocs(gpu): Purge comment bloat from GPU headersskal
14 hoursrefactor(gpu): Remove stale v2 references from demo_effectsskal
14 hoursdocs(style): Add rule for WGPU object initializationskal
14 hoursrefactor(codegen): Use gpu_init helper in seq_compiler.pyskal
14 hoursfix(build): Resolve Windows cross-compilation failuresskal
16 hoursrefactor(3d): SceneLoader to namespaceskal
16 hoursfeat: Rename GPU stub and headless files and update referencesskal
16 hoursstyle: replace C++ casts with C-style castsskal
16 hoursrefactor: centralize platform-specific code in gpu.hskal
16 hoursfeat: add time-based effect activation with auto-passthroughskal
17 hoursfix: seq_compiler includes effects/shaders.hskal
17 hoursstyle: Apply clang-formatskal
17 hoursdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
17 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
17 hoursdocs: streamline timeline editor documentationskal
17 hoursdocs: update timeline editor documentation for v2 formatskal
17 hoursfeat: add Sequence V2 format support to timeline editorskal
17 hoursfix: use low-latency profile for regular Core Audio callbacksskal
25 hoursfix: correct Heptagon effect rendering and SDF implementationskal
25 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
26 hourstest: enhance GaussianBlur parameters and test timelineskal
26 hoursfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
26 hoursfix: add sequence index to generated class namesskal
27 hoursrefactor: remove WIN32 platform checks from seq_compiler.pyskal
27 hoursrefactor: remove C++ seq_compiler and Gantt chart referencesskal
27 hoursrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
27 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
27 hoursadd back obj filesskal
31 hoursrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
31 hoursdocs: streamline and consolidate markdown documentationskal
32 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
32 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
32 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
32 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
33 hoursfix: add missing SHADER_FLASH asset to main workspaceskal
33 hoursfeat: Add FlashEffect for audio/visual sync testingskal
33 hoursrefactor: remove empty audio_update() functionskal
33 hoursfeat: Update check_all.sh to include headless and coverage buildsskal
34 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
34 hoursfix(headless): add early returns to all effect constructorsskal
34 hoursfix(headless): add nullptr checks for GPU resource creationskal
34 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
34 hoursfix(build): add missing headers and enum casts for strict compilationskal
34 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
34 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
36 hoursdocs(TODO): add test infrastructure maintenance sectionskal
36 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
36 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
36 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
37 hoursdocs(sequence): update and compact v2 documentationskal