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AgeCommit message (Expand)Author
10 hoursrefactor(3d): SceneLoader to namespaceskal
10 hoursstyle: replace C++ casts with C-style castsskal
3 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
3 daysRefactor: extract setup_standard_textures helperskal
8 daysfix(3d): VisualDebug uniform buffer size mismatchskal
8 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
8 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
9 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
9 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
9 daysfix: Include PlaneData header in scene_loader.ccskal
9 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
9 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
9 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
9 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
9 daysfeat: Integrate plane_distance into renderer and scene loaderskal
9 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
9 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
9 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
9 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
9 daysstyle: Apply clang-format to all source filesskal
9 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
9 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
10 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
10 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
11 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
11 daysfix: Correct mesh normal transformation and floor shadow renderingskal
11 daysdocs: Update project documentation and regenerate assetsskal
11 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
12 daysrefactor(3d): Split Renderer3D into sub-functionalitiesskal
12 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
12 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
12 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
12 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
12 daysfeat(physics): Implement SDF-based physics engine and BVHskal
13 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
13 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
14 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
14 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
14 daysfix: Implement proper skybox rendering with Perlin noiseskal
2026-02-03feat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
2026-02-03refactor: Shader Asset Integration (Task #24)skal
2026-02-02fix(3d): Stabilize shadows and isolate floor grid textureskal
2026-02-02fix(3d): Distinguish floor grid from object texturesskal
2026-02-02fix(3d): Resolve spherical distortion in floor grid textureskal
2026-02-02feat(3d): Implement tight ray bounds for SDF raymarchingskal
2026-02-02fix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
2026-02-02chore: Apply final code formatting and cleanupskal
2026-02-02fix(3d): Restore visible grid texture on floor planeskal
2026-02-02fix(3d): Tighten torus bounding box and restore object texturesskal
2026-02-02fix(3d): Correct debug box transforms and restore object texturesskal