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path: root/assets/final/demo_assets.txt
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8 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
11 hoursfeat(gpu): Add VignetteEffect and related filesskal
12 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
14 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
15 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
3 daysfix(audio): Clean up stale spectrograms and fix asset referencesskal
3 daysfeat(assets): Add dodecahedron mesh assetskal
3 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
3 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
5 daysfix: Implement proper skybox rendering with Perlin noiseskal
6 daysfeat(assets): Add new drum samples and improve conversion scriptskal
6 daysrefactor: Shader Asset Integration (Task #24)skal
8 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
8 daysfeat(assets): Implement procedural asset generation pipelineskal
12 dayschore(assets): Clean up demo_assets.txtskal
12 daysfeat(assets): Separate demo and test asset listsskal