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Vide-coded 64k demo system
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40 hours
fix(audio): Clean up stale spectrograms and fix asset references
skal
2 days
feat(assets): Add dodecahedron mesh asset
skal
2 days
feat(3d): Implement basic OBJ mesh asset pipeline
skal
2 days
refactor(gpu): Implement compile-time BVH toggle via shader composition
skal
4 days
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
5 days
fix: Implement proper skybox rendering with Perlin noise
skal
5 days
feat(assets): Add new drum samples and improve conversion script
skal
5 days
refactor: Shader Asset Integration (Task #24)
skal
7 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
7 days
feat(assets): Implement procedural asset generation pipeline
skal
11 days
chore(assets): Clean up demo_assets.txt
skal
11 days
feat(assets): Separate demo and test asset lists
skal