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Vide-coded 64k demo system
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21 hours
test: Add GPU effects test infrastructure (Phase 1 Foundation)
skal
21 hours
docs: Update platform reports to reflect completed reorganization
skal
21 hours
refactor: Move platform files to src/platform/ subdirectory
skal
21 hours
docs: Add platform side quest summary report
skal
21 hours
test: Add platform test coverage (test_platform.cc)
skal
22 hours
docs: Remove duplicate Task #57 entry from TODO.md
skal
22 hours
docs: Add Task #68 for mesh wireframe rendering in debug mode
skal
22 hours
docs: Add Task #67 for DCT/FFT performance benchmarking
skal
22 hours
docs: Document test_demo milestone and recent project state
skal
22 hours
fix(asset_packer): Replace deprecated sprintf with snprintf
skal
22 hours
feat(test_demo): Add validation for command-line options
skal
22 hours
feat(test_demo): Add beat_number column to fine-grained peak log
skal
22 hours
feat(test_demo): Add fine-grained peak logging at frame resolution
skal
22 hours
feat(build): Add configuration summary to CMake output
skal
22 hours
feat(test_demo): Add audio/visual sync debug tool with tempo testing
skal
31 hours
fix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axis
skal
32 hours
feat(spectral_editor): Add cursor-centered zoom and pan with mouse wheel
skal
32 hours
feat(timeline): Add Ctrl+wheel zoom centered on mouse cursor
skal
32 hours
docs: Add low-priority tasks for tempo control and asset debugging
skal
33 hours
clean up main.cc
skal
36 hours
fix(audio): Normalize procedurally generated notes to consistent RMS level
skal
36 hours
fix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guards
skal
36 hours
feat(audio): Add RMS normalization to spectool for consistent sample loudness
skal
36 hours
fix(audio): Clean up stale spectrograms and fix asset references
skal
37 hours
docs: Document specplay tool and add future enhancement roadmap
skal
37 hours
fix(audio): Fix spectrogram amplification issue and add diagnostic tool
skal
37 hours
docs: Mark Task #53 (Particles Shader Polish) as complete
skal
37 hours
feat(particles): Implement transparent circular particles with alpha blending...
skal
37 hours
docs(spectral_editor): Add feature roadmap for planned enhancements
skal
38 hours
docs: Document FFT-based DCT/IDCT milestone in project context
skal
38 hours
docs: Milestone - FFT-based DCT/IDCT Complete (February 6, 2026)
skal
38 hours
fix(audio): Remove Hamming window from synthesis (before IDCT)
skal
38 hours
fix(editor): Apply window to spectrum before IDCT, not after
skal
38 hours
fix(audio): Scale procedural note generation for orthonormal DCT
skal
38 hours
fix(audio): Regenerate spectrograms with orthonormal DCT
skal
38 hours
feat(audio): Integrate FFT-based DCT/IDCT into audio engine and tools
skal
38 hours
fix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering method
skal
41 hours
docs: Milestone - Shader Stability & Test Infrastructure (February 6, 2026)
skal
41 hours
fix(shaders): Resolve WGSL validation errors and add shader compilation tests
skal
41 hours
feat(audio): FFT implementation Phase 1 - Infrastructure and foundation
skal
41 hours
feat(spectral_editor): Complete Phase 2 milestone - Full-featured web editor
skal
43 hours
fix(spectral_editor): Fix procedural audio and add color-coded curves
skal
43 hours
fix(spectral_editor): Resolve variable name conflict in playAudio
skal
43 hours
feat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)
skal
43 hours
feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)
skal
44 hours
docs: Update documentation for completed build optimization (Task C)
skal
44 hours
fix(build): Add file-level dependencies for assets (shaders, meshes, audio)
skal
44 hours
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
45 hours
docs: Update Task A status - artifacts fixed but shadows missing
skal
45 hours
fix(test_mesh): Use BOX floor instead of PLANE to fix shadow rendering
skal
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