summaryrefslogtreecommitdiff
path: root/PROJECT_CONTEXT.md
AgeCommit message (Expand)Author
37 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
2 daysdocs: number all tasks for referenceskal
2 daysdocs: defer full STL removal to Phase 2skal
2 daysrefactor: Task #20 - Platform & Code Hygieneskal
2 daysdocs: Finalize documentation and store project statev0.1skal
3 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
3 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
3 daysdocs: Update project status and task listsskal
3 dayschore: Finalize Build System Consolidation (Task #25)skal
3 daysrefactor(build): Modularize build system with static librariesskal
3 daysadd 'use libraries' task for the Build Systemskal
3 daysdocs: Mark Shader Asset Integration (Task #24) as completedskal
3 daysdocs: Plan Shader Asset Integration (Task #24)skal
3 daysdocs: Update project context and re-prioritize task listskal
3 daysadd a TRACKER idea to the projectskal
3 daysdocs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...skal
3 daysadd mention of triplanar mappingskal
3 daysdocs: Finalize session task tracking and project contextskal
3 daysdocs: Record Task 21.2 completion and update session prioritiesskal
3 daysdocs: Prioritize next session tasks and update project contextskal
3 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
3 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
3 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
3 daysfeat(3d): Implement scene query shadows (POC)skal
3 daysdocs: Reorganize 3D.md and integrate tasksskal
3 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
3 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
3 daysdocs: Refactor and prioritize project task listsskal
3 daysrefine some sub-tasks and conceptsskal
4 daysdocs: Update project status and how-to guidesskal
4 daysfeat(asset_manager): Implement array-based cachingskal
4 daysfeat: Add seamless bump mapping with procedural noiseskal
5 daysfeat: Implement 3D system and procedural texture managerskal
5 daysupdate instructionsskal
5 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
5 daysfeat: Implement Sequence and Effect system for demo choreographyskal
5 daysupdate session with mix fixesskal
5 daysupdate state in .md filesskal
6 daysChore: Remove trailing whitespaces across the codebaseskal
8 daysfeat(project-context): Document spectrogram generation moduleskal
8 daysstyle updateskal
8 daysdocs: Synchronize project state for Asset System milestoneskal
9 daysdocs: Update project context and session notesskal
9 daysfeat(assets): Implement basic asset packing systemskal
9 daysadd asset system description fileskal
9 daysdocs: Mark task 3 (binary crunchers) as completedskal
9 daysopt: Implement build stripping and platform-specific size optimizationsskal
9 daysrefactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpuskal
9 daysfeat: Implement fullscreen, keyboard controls, and pulsating heptagonskal
9 daysfeat: Implement spectool & specview; refactor coding style; update docsskal