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authorskal <pascal.massimino@gmail.com>2026-02-01 11:31:00 +0100
committerskal <pascal.massimino@gmail.com>2026-02-01 11:31:00 +0100
commitf80e37bd61e447f1d66fbb5eb4c1ab7a8a77cf0f (patch)
treed6c06e4c9e6d2570458d88d35acba9e64231cbc0 /PROJECT_CONTEXT.md
parentf307cde4ac1126e38c5595ce61a26d50cdd7ad4a (diff)
feat: Add seamless bump mapping with procedural noise
- Replaced white noise with smooth value-like noise. - Implemented periodic texture generation (seam blending). - Integrated bump mapping into Renderer3D using finite difference of displaced SDF. - Updated test_3d_render with noise texture and multiple SDF shapes (Box, Sphere, Torus).
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@@ -52,7 +52,14 @@ Incoming tasks in no particular order:
- `Renderer3D` implemented with basic cube rendering (Done).
- `test_3d_render` mini-demo created (Debugging crash in `wgpuInstanceWaitAny`).
- 15. Shader Logic (Task #2 -> #3):
- - Ray-object intersection & SDF rendering in WGSL.
+ - Ray-object intersection & SDF rendering in WGSL (Done).
+ - SDF Box, Sphere, Torus implemented.
+ - Hybrid normal calculation (Analytical + Numerical) (Done).
+ - Bump mapping with procedural noise (Done).
+ - Periodic texture generation (Done).
+- 16. Integrate 3D Renderer into Main Demo:
+ - Update `main.cc` / `gpu.cc` to use `Renderer3D`.
+ - Apply Gaussian Blur and Chromatic Aberration post-processing.
## Session Decisions and Current State