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| author | skal <pascal.massimino@gmail.com> | 2026-02-01 11:31:00 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 11:31:00 +0100 |
| commit | f80e37bd61e447f1d66fbb5eb4c1ab7a8a77cf0f (patch) | |
| tree | d6c06e4c9e6d2570458d88d35acba9e64231cbc0 /PROJECT_CONTEXT.md | |
| parent | f307cde4ac1126e38c5595ce61a26d50cdd7ad4a (diff) | |
feat: Add seamless bump mapping with procedural noise
- Replaced white noise with smooth value-like noise.
- Implemented periodic texture generation (seam blending).
- Integrated bump mapping into Renderer3D using finite difference of displaced SDF.
- Updated test_3d_render with noise texture and multiple SDF shapes (Box, Sphere, Torus).
Diffstat (limited to 'PROJECT_CONTEXT.md')
| -rw-r--r-- | PROJECT_CONTEXT.md | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index b990347..b34805a 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -52,7 +52,14 @@ Incoming tasks in no particular order: - `Renderer3D` implemented with basic cube rendering (Done). - `test_3d_render` mini-demo created (Debugging crash in `wgpuInstanceWaitAny`). - 15. Shader Logic (Task #2 -> #3): - - Ray-object intersection & SDF rendering in WGSL. + - Ray-object intersection & SDF rendering in WGSL (Done). + - SDF Box, Sphere, Torus implemented. + - Hybrid normal calculation (Analytical + Numerical) (Done). + - Bump mapping with procedural noise (Done). + - Periodic texture generation (Done). +- 16. Integrate 3D Renderer into Main Demo: + - Update `main.cc` / `gpu.cc` to use `Renderer3D`. + - Apply Gaussian Blur and Chromatic Aberration post-processing. ## Session Decisions and Current State |
