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Vide-coded 64k demo system
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PROJECT_CONTEXT.md
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Author
5 hours
docs: Document FFT-based DCT/IDCT milestone in project context
skal
8 hours
docs: Milestone - Shader Stability & Test Infrastructure (February 6, 2026)
skal
11 hours
feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)
skal
12 hours
docs: Update documentation for completed build optimization (Task C)
skal
14 hours
docs: Update project documentation and regenerate assets
skal
23 hours
milestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editor
skal
26 hours
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
28 hours
docs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)
skal
29 hours
feat(physics): Implement SDF-based physics engine and BVH
skal
2 days
feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...
skal
2 days
docs: Update project state with event-based tracker and WAV dump
skal
2 days
docs: Milestone state snapshot - Audio system robustness complete
skal
2 days
docs: Update project context and state for handoff
skal
2 days
test(coverage): Improve Audio coverage (Task #48)
skal
2 days
test(coverage): Improve Asset Manager coverage (Task #47)
skal
2 days
feat(tooling): Add directory filtering to coverage report script (Task #46)
skal
2 days
test(procedural): Improve test coverage (Task #45)
skal
2 days
feat(tooling): Implement code coverage reporting (Task #44)
skal
3 days
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...
skal
3 days
docs: number all tasks for reference
skal
3 days
docs: defer full STL removal to Phase 2
skal
3 days
refactor: Task #20 - Platform & Code Hygiene
skal
3 days
docs: Finalize documentation and store project state
v0.1
skal
3 days
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
3 days
docs: Add sub-task for Shader Asset Testing & Validation (Task #26)
skal
3 days
docs: Update project status and task lists
skal
4 days
chore: Finalize Build System Consolidation (Task #25)
skal
4 days
refactor(build): Modularize build system with static libraries
skal
4 days
add 'use libraries' task for the Build System
skal
4 days
docs: Mark Shader Asset Integration (Task #24) as completed
skal
4 days
docs: Plan Shader Asset Integration (Task #24)
skal
4 days
docs: Update project context and re-prioritize task list
skal
4 days
add a TRACKER idea to the project
skal
4 days
docs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...
skal
4 days
add mention of triplanar mapping
skal
4 days
docs: Finalize session task tracking and project context
skal
4 days
docs: Record Task 21.2 completion and update session priorities
skal
4 days
docs: Prioritize next session tasks and update project context
skal
4 days
docs(project): Incorporate detailed debugging tasks from 3D.md
skal
4 days
tune TODO and PROJECT_CONTEXT with new micro-tasks
skal
4 days
fix(shader): Correct WGSL loop syntax in calc_shadow
skal
4 days
feat(3d): Implement scene query shadows (POC)
skal
4 days
docs: Reorganize 3D.md and integrate tasks
skal
4 days
docs: Update PROJECT_-CONTEXT.md with completed tasks
skal
4 days
docs: Deprioritize Linux cross-compilation (Task #4a)
skal
4 days
docs: Refactor and prioritize project task lists
skal
4 days
refine some sub-tasks and concepts
skal
5 days
docs: Update project status and how-to guides
skal
5 days
feat(asset_manager): Implement array-based caching
skal
5 days
feat: Add seamless bump mapping with procedural noise
skal
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