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path: root/workspaces/test/assets.txt
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2026-02-28fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...skal
2026-02-21split raymarching.wgsl in two: with id, or without id.skal
2026-02-16fix: port Hybrid3D effect to sequence v2 architectureskal
2026-02-16feat: Add FlashEffect for audio/visual sync testingskal
2026-02-16refactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2026-02-16feat(sequence): add inline post-process functions for v2skal
2026-02-16feat(sequence): complete phase 3 - v2 shader integration and effect portsskal
2026-02-14refactor(wgsl): consolidate SDF shapes into single common fileskal
2026-02-14refactor(wgsl): modularize common shader functionsskal
2026-02-13Add shader snippet test assets to fix test_shader_composerskal
2026-02-13Add test asset support with STRIP_ALL guardsskal
2026-02-13Remediation: Implement shared common/shaders/ directoryskal
2026-02-13Refactor: Reorganize workspaces and remove assets/ directoryskal
2026-02-13Refactor: Move application entry points to src/app/skal
2026-02-09feat: Add workspace header comments to config filesskal
2026-02-09feat: Implement workspace system (Task #77)skal