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Vide-coded 64k demo system
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2026-02-21
split raymarching.wgsl in two: with id, or without id.
skal
2026-02-16
fix: add missing SHADER_FLASH asset to main workspace
skal
2026-02-16
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
2026-02-16
feat(sequence): port rotating_cube_effect to v2
skal
2026-02-16
feat(sequence): port particles_effect to v2
skal
2026-02-16
feat(sequence): add inline post-process functions for v2
skal
2026-02-16
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
2026-02-15
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
2026-02-15
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
2026-02-14
feat(gpu): add SDF camera infrastructure and effect base class
skal
2026-02-14
refactor(wgsl): consolidate SDF shapes into single common file
skal
2026-02-14
refactor(wgsl): modularize common shader functions
skal
2026-02-13
Remediation: Implement shared common/shaders/ directory
skal
2026-02-13
Add weights/ subdirectory to workspaces for CNN training outputs
skal
2026-02-13
Refactor: Reorganize workspaces and remove assets/ directory
skal
2026-02-13
Refactor: Move application entry points to src/app/
skal
2026-02-12
CNN v2: storage buffer architecture foundation
skal
2026-02-12
CNN v2: parametric static features - Phases 1-4
skal
2026-02-11
update cnn code
skal
2026-02-10
feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)
skal
2026-02-10
feat: Add CNN post-processing effect with modular WGSL architecture
skal
2026-02-09
feat: Add workspace header comments to config files
skal
2026-02-09
feat: Implement workspace system (Task #77)
skal