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13 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
13 hoursfeat: Add FlashEffect for audio/visual sync testingskal
14 hoursrefactor: remove empty audio_update() functionskal
14 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
14 hoursfix(headless): add early returns to all effect constructorsskal
14 hoursfix(headless): add nullptr checks for GPU resource creationskal
14 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
14 hoursfix(build): add missing headers and enum casts for strict compilationskal
14 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
14 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
16 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
16 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
16 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
17 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
19 hoursfeat(sequence): integrate v2 timeline with main loopskal
19 hourstest(audio): remove brittle SilentBackendTestskal
19 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
19 hoursfix(audio): implement get_callback_state in TestBackendskal
19 hoursfeat(sequence): port hybrid_3d_effect to v2skal
19 hoursfeat(sequence): port rotating_cube_effect to v2skal
19 hoursfeat(sequence): port particles_effect to v2skal
19 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
19 hoursfeat(sequence): add inline post-process functions for v2skal
20 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
20 hoursfeat(sequence): Clean up compiler and add test accessorskal
20 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
21 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
29 hourssmaller cubeskal
29 hoursrevert debug codeskal
29 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
34 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
34 hoursarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
34 hoursrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
35 hoursfix(tests): adjust AudioEngine test sample count expectationsskal
36 hoursclang-formatskal
36 hoursdebug flash-cube-effectskal
36 hoursfix(audio): WAV dump drift improvements, acceptable stateskal
38 hoursdocs: document audio WAV drift bug investigationskal
40 hoursinvestigating audio-drive bugskal
41 hoursfeat(audio): add --dump-wav-start and --dump-wav-duration optionsskal
41 hoursfix(audio): eliminate startup delay with automatic buffer pre-fillskal
43 hoursfix(cli): enable WAV dump without DEMO_HEADLESS requirementskal
43 hoursfix(cli): change --dump_wav to --dump-wav and add error handlingskal
44 hoursfeat(gpu): add shader labels for better error identificationskal
2 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
2 daysfeat(tracker): add sample offset and humanizationskal
2 dayssome tweakingskal
3 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
3 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
3 daysstyle: Apply clang-format to codebaseskal