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Vide-coded 64k demo system
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2026-03-02
feat(audio): MP3 asset support in tracker via decode-at-init
skal
2026-03-01
feat(audio): add experimental MP3 on-demand range decoder
skal
2026-02-28
refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...
skal
2026-02-28
fix Scene2 -> Scene2Effect
skal
2026-02-28
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
skal
2026-02-28
refactor: move common/shaders/ to src/shaders/
skal
2026-02-28
remove unused util/math.h
skal
2026-02-28
misc: cleanup comments and formatting in headers
skal
2026-02-28
refactor(gpu): move RenderPipelineBuilder impl to pipeline_builder.cc
skal
2026-02-28
refactor(gpu): move SamplerCache impl to .cc, expose single entry point
skal
2026-02-28
remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDE
skal
2026-02-28
remove vestigial demo_effects.cc
skal
2026-02-28
replace wgsl type: vec4<f32> -> vec4f ..
skal
2026-02-28
fix: double-free of external views in NodeRegistry and PASSTHROUGH shader test
skal
2026-02-28
fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...
skal
2026-02-21
test: fix test_effect_base intermittent crashes and SIGTRAP
skal
2026-02-21
refactor(wgsl): Use vec*f alias for vector types
skal
2026-02-21
fix(tests): Resolve intermittent SIGTRAP in test_effect_base
skal
2026-02-21
split raymarching.wgsl in two: with id, or without id.
skal
2026-02-21
feat(math): Add vec3::rotate methods for quaternion and axis-angle rotation
skal
2026-02-21
feat: Add vec3::rotate function for quaternion rotation.
skal
2026-02-21
refine scene1 shader
skal
2026-02-20
feat(scene1): replace ad-hoc camera with CameraParams uniform
skal
2026-02-20
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
skal
2026-02-17
feat(uniforms): Add noise field with per-frame random values
skal
2026-02-17
refactor(effects): Streamline uniforms initialization
skal
2026-02-17
refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanup
skal
2026-02-17
refactor(effects): Factor shared initialization into Effect base class
skal
2026-02-17
docs(gpu): Purge comment bloat from GPU headers
skal
2026-02-17
refactor(gpu): Remove stale v2 references from demo_effects
skal
2026-02-17
fix(build): Resolve Windows cross-compilation failures
skal
2026-02-17
refactor(3d): SceneLoader to namespace
skal
2026-02-17
feat: Rename GPU stub and headless files and update references
skal
2026-02-17
style: replace C++ casts with C-style casts
skal
2026-02-17
refactor: centralize platform-specific code in gpu.h
skal
2026-02-17
feat: add time-based effect activation with auto-passthrough
skal
2026-02-17
style: Apply clang-format
skal
2026-02-17
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
skal
2026-02-17
fix: use low-latency profile for regular Core Audio callbacks
skal
2026-02-16
fix: correct Heptagon effect rendering and SDF implementation
skal
2026-02-16
fix: port Hybrid3D effect to sequence v2 architecture
skal
2026-02-16
test: enhance GaussianBlur parameters and test timeline
skal
2026-02-16
refactor: complete removal of 'Effect' suffix from C++ class names
skal
2026-02-16
feat: Add PeakMeterEffect v2 for test_demo audio visualization
skal
2026-02-16
fix: calculate beat_phase for FlashEffect and refactor uniforms
skal
2026-02-16
fix: load rotating_cube_v2 shader from asset instead of empty string
skal
2026-02-16
refactor(gpu): remove depthSlice conditionals, use platform.h abstraction
skal
2026-02-16
feat: Add FlashEffect for audio/visual sync testing
skal
2026-02-16
refactor: remove empty audio_update() function
skal
2026-02-16
refactor(headless): convert nullptr checks to strippable macros
skal
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