diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-17 13:05:11 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 13:05:11 +0100 |
| commit | bdb1a4e95a545f3f4d88630b8aec6ab771776d99 (patch) | |
| tree | 97a3a15381a7ff9780644ec8876535dd219f23cf /src | |
| parent | a32c7456588abf4f44866d0c055fa94d105e8ef7 (diff) | |
refactor(effects): Streamline uniforms initialization
Centralized uniforms_buffer_ initialization and updates to Effect base class:
- init_uniforms_buffer() now automatic in Effect::Effect()
- uniforms_buffer_.update() now automatic in dispatch_render()
- Removed redundant calls from all effect subclasses
- Updated effect.h comments to reflect automatic behavior
- Updated EFFECT_WORKFLOW.md templates
Benefits:
- 16 lines removed from effect implementations
- Consistent pattern enforced at compile time
- Reduced boilerplate for new effects
Tests: 34/34 passing
handoff(Claude): Effect base class now handles uniforms automatically
Diffstat (limited to 'src')
| -rw-r--r-- | src/effects/flash_effect.cc | 4 | ||||
| -rw-r--r-- | src/effects/gaussian_blur_effect.cc | 4 | ||||
| -rw-r--r-- | src/effects/heptagon_effect.cc | 4 | ||||
| -rw-r--r-- | src/effects/particles_effect.cc | 5 | ||||
| -rw-r--r-- | src/effects/passthrough_effect.cc | 4 | ||||
| -rw-r--r-- | src/effects/peak_meter_effect.cc | 3 | ||||
| -rw-r--r-- | src/effects/placeholder_effect.cc | 3 | ||||
| -rw-r--r-- | src/gpu/effect.cc | 6 | ||||
| -rw-r--r-- | src/gpu/effect.h | 13 |
9 files changed, 8 insertions, 38 deletions
diff --git a/src/effects/flash_effect.cc b/src/effects/flash_effect.cc index 93ff4dd..7064e9c 100644 --- a/src/effects/flash_effect.cc +++ b/src/effects/flash_effect.cc @@ -12,7 +12,6 @@ Flash::Flash(const GpuContext& ctx, const std::vector<std::string>& inputs, : Effect(ctx, inputs, outputs, start_time, end_time) { HEADLESS_RETURN_IF_NULL(ctx_.device); - init_uniforms_buffer(); create_nearest_sampler(); create_dummy_scene_texture(); @@ -25,9 +24,6 @@ void Flash::render(WGPUCommandEncoder encoder, // Get output view (scene effects typically write to output, ignore input) WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); - // Update uniforms - uniforms_buffer_.update(ctx_.queue, params); - // Update bind group (use dummy texture for scene effect) pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(), dummy_texture_view_.get(), uniforms_buffer_.get(), diff --git a/src/effects/gaussian_blur_effect.cc b/src/effects/gaussian_blur_effect.cc index 0548b4a..a925dee 100644 --- a/src/effects/gaussian_blur_effect.cc +++ b/src/effects/gaussian_blur_effect.cc @@ -12,7 +12,6 @@ GaussianBlur::GaussianBlur(const GpuContext& ctx, : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), bind_group_(nullptr) { HEADLESS_RETURN_IF_NULL(ctx_.device); - init_uniforms_buffer(); create_linear_sampler(); params_buffer_.init(ctx_.device); @@ -27,8 +26,7 @@ void GaussianBlur::render(WGPUCommandEncoder encoder, WGPUTextureView input_view = nodes.get_view(input_nodes_[0]); WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); - // Update uniforms - uniforms_buffer_.update(ctx_.queue, params); + // Update effect-specific params params_buffer_.update(ctx_.queue, blur_params_); // Update bind group diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc index c9ec17c..c02efb3 100644 --- a/src/effects/heptagon_effect.cc +++ b/src/effects/heptagon_effect.cc @@ -13,7 +13,6 @@ Heptagon::Heptagon(const GpuContext& ctx, : Effect(ctx, inputs, outputs, start_time, end_time) { HEADLESS_RETURN_IF_NULL(ctx_.device); - init_uniforms_buffer(); create_nearest_sampler(); create_dummy_scene_texture(); @@ -27,9 +26,6 @@ void Heptagon::render(WGPUCommandEncoder encoder, // Get output view (scene effects typically write to output, ignore input) WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); - // Update uniforms - uniforms_buffer_.update(ctx_.queue, params); - // Create bind group (use dummy texture for scene effect) pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(), dummy_texture_view_.get(), uniforms_buffer_.get(), diff --git a/src/effects/particles_effect.cc b/src/effects/particles_effect.cc index 3c9feb7..d0336f6 100644 --- a/src/effects/particles_effect.cc +++ b/src/effects/particles_effect.cc @@ -14,8 +14,6 @@ Particles::Particles(const GpuContext& ctx, : Effect(ctx, inputs, outputs, start_time, end_time) { HEADLESS_RETURN_IF_NULL(ctx_.device); - init_uniforms_buffer(); - // Initialize particles buffer std::vector<Particle> init_p(NUM_PARTICLES); for (int i = 0; i < NUM_PARTICLES; ++i) { @@ -66,9 +64,6 @@ Particles::Particles(const GpuContext& ctx, void Particles::render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) { - // Update uniforms - uniforms_buffer_.update(ctx_.queue, params); - // Run compute pass (particle simulation) WGPUComputePassEncoder compute = wgpuCommandEncoderBeginComputePass(encoder, nullptr); diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc index 24eefca..217b5d2 100644 --- a/src/effects/passthrough_effect.cc +++ b/src/effects/passthrough_effect.cc @@ -12,7 +12,6 @@ Passthrough::Passthrough(const GpuContext& ctx, : Effect(ctx, inputs, outputs, start_time, end_time) { HEADLESS_RETURN_IF_NULL(ctx_.device); - init_uniforms_buffer(); create_linear_sampler(); pipeline_.set(create_post_process_pipeline_simple( @@ -26,9 +25,6 @@ void Passthrough::render(WGPUCommandEncoder encoder, WGPUTextureView input_view = nodes.get_view(input_nodes_[0]); WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); - // Update uniforms - uniforms_buffer_.update(ctx_.queue, params); - // Manually create bind group with only 3 entries (no effect params needed) WGPUBindGroupEntry entries[3] = {}; entries[0].binding = PP_BINDING_SAMPLER; diff --git a/src/effects/peak_meter_effect.cc b/src/effects/peak_meter_effect.cc index d077302..27adba4 100644 --- a/src/effects/peak_meter_effect.cc +++ b/src/effects/peak_meter_effect.cc @@ -12,8 +12,6 @@ PeakMeter::PeakMeter(const GpuContext& ctx, : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), bind_group_(nullptr) { HEADLESS_RETURN_IF_NULL(ctx_.device); - init_uniforms_buffer(); - const char* shader_main = R"( struct VertexOutput { @builtin(position) position: vec4<f32>, @@ -76,7 +74,6 @@ void PeakMeter::render(WGPUCommandEncoder encoder, WGPUTextureView input_view = nodes.get_view(input_nodes_[0]); WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); - uniforms_buffer_.update(ctx_.queue, params); pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, uniforms_buffer_.get(), {nullptr, 0}); diff --git a/src/effects/placeholder_effect.cc b/src/effects/placeholder_effect.cc index e024a6b..beb5f33 100644 --- a/src/effects/placeholder_effect.cc +++ b/src/effects/placeholder_effect.cc @@ -17,7 +17,6 @@ Placeholder::Placeholder(const GpuContext& ctx, HEADLESS_RETURN_IF_NULL(ctx_.device); - init_uniforms_buffer(); create_linear_sampler(); pipeline_ = create_post_process_pipeline( @@ -30,8 +29,6 @@ void Placeholder::render(WGPUCommandEncoder encoder, WGPUTextureView input_view = nodes.get_view(input_nodes_[0]); WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); - uniforms_buffer_.update(ctx_.queue, params); - pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, uniforms_buffer_.get(), {nullptr, 0}); diff --git a/src/gpu/effect.cc b/src/gpu/effect.cc index d0693ec..a94b4a0 100644 --- a/src/gpu/effect.cc +++ b/src/gpu/effect.cc @@ -15,6 +15,7 @@ Effect::Effect(const GpuContext& ctx, const std::vector<std::string>& inputs, FATAL_CHECK(start_time <= end_time, "Invalid time range: %f > %f\n", start_time, end_time); HEADLESS_RETURN_IF_NULL(ctx_.device); + uniforms_buffer_.init(ctx_.device); } void Effect::dispatch_render(WGPUCommandEncoder encoder, @@ -28,6 +29,7 @@ void Effect::dispatch_render(WGPUCommandEncoder encoder, if (!active && input_nodes_.size() == 1 && output_nodes_.size() == 1) { blit_input_to_output(encoder, nodes); } else if (active) { + uniforms_buffer_.update(ctx_.queue, params); render(encoder, params, nodes); } // Multi-output effects: output undefined when inactive (validated at compile time) @@ -57,10 +59,6 @@ void Effect::blit_input_to_output(WGPUCommandEncoder encoder, &extent); } -void Effect::init_uniforms_buffer() { - uniforms_buffer_.init(ctx_.device); -} - void Effect::create_linear_sampler() { sampler_.set(gpu_create_linear_sampler(ctx_.device)); } diff --git a/src/gpu/effect.h b/src/gpu/effect.h index d47a8b7..bfd5743 100644 --- a/src/gpu/effect.h +++ b/src/gpu/effect.h @@ -53,22 +53,19 @@ class Effect { int width_ = 1280; int height_ = 720; - // Common resources for most effects - UniformBuffer<UniformsSequenceParams> uniforms_buffer_; + // Common resources (initialized automatically in base class) + UniformBuffer<UniformsSequenceParams> uniforms_buffer_; // Auto-updated in dispatch_render() Sampler sampler_; Texture dummy_texture_; TextureView dummy_texture_view_; - // Helper: Initialize uniforms buffer (call in subclass constructor) - void init_uniforms_buffer(); - - // Helper: Create linear sampler (call in subclass constructor) + // Helper: Create linear sampler (call in subclass constructor if needed) void create_linear_sampler(); - // Helper: Create nearest sampler (call in subclass constructor) + // Helper: Create nearest sampler (call in subclass constructor if needed) void create_nearest_sampler(); - // Helper: Create dummy texture for scene effects (call in subclass constructor) + // Helper: Create dummy texture for scene effects (call in subclass constructor if needed) void create_dummy_scene_texture(); private: |
