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| author | skal <pascal.massimino@gmail.com> | 2026-02-21 09:44:17 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-21 09:50:09 +0100 |
| commit | de9bc553ed0e8bda42057ac441936c20a8185f60 (patch) | |
| tree | 1d7417510512b670bf3ce14c18020b45e5baec24 /src | |
| parent | e0f326e23f6b96f31ce9e8bbd5b5f2233e6a90ba (diff) | |
refactor(wgsl): Use vec*f alias for vector types
Replaces all instances of `vec<f32>` with the more concise `vec*f` alias (e.g., `vec3f`) across all `.wgsl` shaders. This improves readability and aligns with common graphics programming conventions.
Also adds a new coding style rule to `doc/CODING_STYLE.md` to enforce this standard going forward.
Finally, this commit fixes a build error in `test_effect_base.cc` by replacing a call to the non-existent `wgpuDeviceTick` with `wgpuDevicePoll`, which resolves the test failure.
Diffstat (limited to 'src')
| -rw-r--r-- | src/tests/gpu/test_effect_base.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tests/gpu/test_effect_base.cc b/src/tests/gpu/test_effect_base.cc index e55b254..68aabe3 100644 --- a/src/tests/gpu/test_effect_base.cc +++ b/src/tests/gpu/test_effect_base.cc @@ -166,7 +166,7 @@ static void test_sequence_render() { wgpuCommandBufferRelease(commands); // Wait for the GPU to complete rendering to avoid race conditions on exit. - wgpuDeviceTick(fixture.device()); + wgpuDevicePoll(fixture.device(), true, nullptr); fprintf(stdout, " ✓ Sequence rendered without error\n"); } |
