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Vide-coded 64k demo system
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18 hours
fix(headless): add early returns to all effect constructors
skal
18 hours
fix(headless): add nullptr checks for GPU resource creation
skal
18 hours
fix(headless): add missing Effect include and gpu_get_surface stub
skal
18 hours
fix(build): add missing headers and enum casts for strict compilation
skal
18 hours
fix(shaders): correct sequence uniforms snippet registration name
skal
18 hours
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
20 hours
fix(tests): resolve all v2 test failures, 35/35 passing
skal
20 hours
refactor: invert FATAL_CHECK logic to standard assertion style
skal
20 hours
fix(tests): port tests to v2 API, fix FATAL_CHECK logic
skal
21 hours
feat(sequence): complete v2 migration with DAG-based routing
skal
23 hours
feat(sequence): integrate v2 timeline with main loop
skal
23 hours
test(audio): remove brittle SilentBackendTest
skal
23 hours
fix(cnn): rename CNNLayerParams to CNNv1LayerParams
skal
23 hours
fix(audio): implement get_callback_state in TestBackend
skal
23 hours
feat(sequence): port hybrid_3d_effect to v2
skal
23 hours
feat(sequence): port rotating_cube_effect to v2
skal
23 hours
feat(sequence): port particles_effect to v2
skal
23 hours
feat(sequence): create v2 timeline with placeholder effects
skal
23 hours
feat(sequence): add inline post-process functions for v2
skal
24 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
24 hours
feat(sequence): Clean up compiler and add test accessor
skal
24 hours
feat(sequence): Phase 3 - Port 3 effects to v2
skal
25 hours
feat(sequence): Phase 1 - Sequence v2 foundation
skal
33 hours
smaller cube
skal
33 hours
revert debug code
skal
33 hours
perf(audio): smooth playback time and RMS-based peak at 60Hz
skal
38 hours
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
38 hours
archive(cnn): move CNN v1 to cnn_v1/ subdirectory
skal
38 hours
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
39 hours
fix(tests): adjust AudioEngine test sample count expectations
skal
40 hours
clang-format
skal
40 hours
debug flash-cube-effect
skal
40 hours
fix(audio): WAV dump drift improvements, acceptable state
skal
42 hours
docs: document audio WAV drift bug investigation
skal
44 hours
investigating audio-drive bug
skal
45 hours
feat(audio): add --dump-wav-start and --dump-wav-duration options
skal
45 hours
fix(audio): eliminate startup delay with automatic buffer pre-fill
skal
47 hours
fix(cli): enable WAV dump without DEMO_HEADLESS requirement
skal
47 hours
fix(cli): change --dump_wav to --dump-wav and add error handling
skal
48 hours
feat(gpu): add shader labels for better error identification
skal
3 days
feat(gpu): add SDF camera infrastructure and effect base class
skal
3 days
feat(tracker): add sample offset and humanization
skal
3 days
some tweaking
skal
3 days
refactor(wgsl): consolidate SDF shapes into single common file
skal
3 days
refactor(wgsl): replace inline fullscreen_vs with common include
skal
3 days
style: Apply clang-format to codebase
skal
3 days
refactor(wgsl): modularize common shader functions
skal
3 days
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
3 days
feat: Move test_platform.cc to util subdirectory
skal
3 days
Refactor: extract setup_standard_textures helper
skal
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