summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2026-03-03test(assets): add MP3 asset type test (TEST_MP3/ASSET_TEST_MP3)skal
2026-03-03feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...skal
2026-03-02feat(audio): OLA-IDCT synthesis with Hann window to eliminate clicksskal
2026-03-02feat(audio): MP3 asset support in tracker via decode-at-initskal
2026-03-01feat(audio): add experimental MP3 on-demand range decoderskal
2026-02-28refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...skal
2026-02-28fix Scene2 -> Scene2Effectskal
2026-02-28fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.mdskal
2026-02-28refactor: move common/shaders/ to src/shaders/skal
2026-02-28remove unused util/math.hskal
2026-02-28misc: cleanup comments and formatting in headersskal
2026-02-28refactor(gpu): move RenderPipelineBuilder impl to pipeline_builder.ccskal
2026-02-28refactor(gpu): move SamplerCache impl to .cc, expose single entry pointskal
2026-02-28remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDEskal
2026-02-28remove vestigial demo_effects.ccskal
2026-02-28replace wgsl type: vec4<f32> -> vec4f ..skal
2026-02-28fix: double-free of external views in NodeRegistry and PASSTHROUGH shader testskal
2026-02-28fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...skal
2026-02-21test: fix test_effect_base intermittent crashes and SIGTRAPskal
2026-02-21refactor(wgsl): Use vec*f alias for vector typesskal
2026-02-21fix(tests): Resolve intermittent SIGTRAP in test_effect_baseskal
2026-02-21split raymarching.wgsl in two: with id, or without id.skal
2026-02-21feat(math): Add vec3::rotate methods for quaternion and axis-angle rotationskal
2026-02-21feat: Add vec3::rotate function for quaternion rotation.skal
2026-02-21refine scene1 shaderskal
2026-02-20feat(scene1): replace ad-hoc camera with CameraParams uniformskal
2026-02-20feat(sequence): port Scene1Effect + fix seq_compiler absolute time bugskal
2026-02-17feat(uniforms): Add noise field with per-frame random valuesskal
2026-02-17refactor(effects): Streamline uniforms initializationskal
2026-02-17refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
2026-02-17refactor(effects): Factor shared initialization into Effect base classskal
2026-02-17docs(gpu): Purge comment bloat from GPU headersskal
2026-02-17refactor(gpu): Remove stale v2 references from demo_effectsskal
2026-02-17fix(build): Resolve Windows cross-compilation failuresskal
2026-02-17refactor(3d): SceneLoader to namespaceskal
2026-02-17feat: Rename GPU stub and headless files and update referencesskal
2026-02-17style: replace C++ casts with C-style castsskal
2026-02-17refactor: centralize platform-specific code in gpu.hskal
2026-02-17feat: add time-based effect activation with auto-passthroughskal
2026-02-17style: Apply clang-formatskal
2026-02-17refactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2026-02-17fix: use low-latency profile for regular Core Audio callbacksskal
2026-02-16fix: correct Heptagon effect rendering and SDF implementationskal
2026-02-16fix: port Hybrid3D effect to sequence v2 architectureskal
2026-02-16test: enhance GaussianBlur parameters and test timelineskal
2026-02-16refactor: complete removal of 'Effect' suffix from C++ class namesskal
2026-02-16feat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2026-02-16fix: calculate beat_phase for FlashEffect and refactor uniformsskal
2026-02-16fix: load rotating_cube_v2 shader from asset instead of empty stringskal
2026-02-16refactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal