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path: root/src/util
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25 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
26 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
26 hoursstyle: Apply clang-format to all source filesskal
27 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
47 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
3 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
3 daysfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
3 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
4 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
4 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
5 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
6 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
6 daysrefactor: Task #20 - Platform & Code Hygieneskal
6 daysfix(assets): Resolve static initialization order fiascoskal
6 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
7 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
7 daysfix(3d): Correct debug box transforms and restore object texturesskal
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
7 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
7 daysrefactor(build): Centralize generated files and clean up project layoutskal
8 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
8 daysfeat(assets): Implement procedural asset generation pipelineskal
8 daysfeat(asset_manager): Implement array-based cachingskal
8 daysfeat: Implement 3D system and procedural texture managerskal
8 daysclang-formatskal
9 daysstyle: add vertical compression rules to clang-formatskal
9 daysrefactor: move generated asset files to src/generated/skal
9 daysChore: Add missing newlines at end of source filesskal
9 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
9 daysenforce code styleskal
9 daysadd mini_math.h header-only vector libskal
12 daysrefactor(assets): Optimize asset retrieval using array lookupskal
12 daysstyle: Add 3-line descriptive headers to all source filesskal
13 daysinitial commitskal