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authorskal <pascal.massimino@gmail.com>2026-02-08 09:12:48 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 09:12:48 +0100
commitec98466b62797fe7e71f35f009a891e72f4ae85a (patch)
tree0f86391c020a6d223ccd4a46ccc9c45aa87fe866 /src/util
parent16c2cdce6ad1d89d3c537f2c2cff743449925125 (diff)
Revert "feat(platform): Centralize platform-specific WebGPU code and improve shader composition"
This reverts commit 16c2cdce6ad1d89d3c537f2c2cff743449925125.
Diffstat (limited to 'src/util')
-rw-r--r--src/util/mesh_utils.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/util/mesh_utils.h b/src/util/mesh_utils.h
deleted file mode 100644
index df203ed..0000000
--- a/src/util/mesh_utils.h
+++ /dev/null
@@ -1,13 +0,0 @@
-// This file is part of the 64k demo project.
-// It defines utility structures and functions for mesh processing.
-
-#pragma once
-
-#include "util/mini_math.h"
-
-// Vertex structure for meshes
-struct MeshVertex {
- vec3 position;
- vec3 normal;
- vec2 uv;
-};